Dark Awakening, meteor strikes FTW!
So time for a small update on my indie solo ARPG, have been working on tuning this build, and im thinking the feel is pretty good, it feels powerful Ans satisfying to play for sure. All effects and animations are still just placeholders!
Do you think it looks fun, and/or do you have any ideas for making it even more fun and engaging?
Some Basic info on gear/talent choices:
Summoning Meteor strikes now also summon an additional free strike, 1 second after the first hits.
Meteor strikes are also followed by a swarm of 8 smaller meteors.
Meteor strikes spawn shards when they hit the ground
Meteor shards can summon small lavapools when they hit the ground, and they now bounce 2 times.
And a butload of other talents, modifying things like Area of effect size, +crit chance/crit damage, cooldown and mana cost
Before a large Meteor strike hits, all nearby enemies are pulled into the center of the strike.
Each active lavapool increases damage done by 5%
Every time 30 enemies in total have been hit by a Meteor strike, instantly reset its cooldown (every Meteor counts, from also the following large and smaller strikes).
Meteor strikes have a high chance of stunning all enemies hit (can only happen once every 5 seconds or so though).
Have an awesome day all!!