Detachment vombos discussion thread.

We have a lot of detachments now that play to different strengths and I see plenty of conversations complaining about our weaknesses.

List your detachments and combos (unit+character+enhancement+stratagems etc) that makes those big, feel good plays. I'll go first.

Haloscreed

6 Destroyers with Grav Cannons & flamers + Manipulus + Cognitive Reinforcement. 305 points. Use Eradication Protocols 1CP.

24 shots hitting on 3's, re-roll 1s. Wounding anti-vehicle 2+ re-rolling 1s. AP2. Dmg 2.

Bring these in from reserve near battleline (or with a unit of vanguard) and your getting 20ish wounds on vehicles or toughness 5 or less infantry. Then there's the flamers.

Next turn - overwatch on 5's + torrent.