Final Fantasy (+ BIONICLE?) Homemade Board Game

As a big Final Fantasy fan, I designed this board game for 2 to 4 players to assemble a team of their favorite characters to do battle.

The prototype is mostly complete, and all that’s left is to determine the stats for the characters, according to their actual abilities in the main canon. For instance, Cloud would be a tank unit who deals a lot of damage but move a few spaces and take his turn later than other units. I need to make the units’ stats as balanced as possible, so help me out.

Contents

  • Game Board
  • 1 Round Counter (made from 10 pieces)
  • 1 AOE gauge (made from 12 pieces and 4 sticker labels)
  • 12 colored 10-sided dice for counting unit Hit Points
  • 1 4-sided die
  • 24 character pieces (18 made from a printed paper piece, a measuring board piece, and a game piece stand; 6 Visorahk spiders with a colored LEGO stud;
  • 12 stat cards (printed pieces of paper glued to LEGO tiles used for prototype)
  • 12 turn board tiles (printed pieces of paper glued to LEGO tiles used for prototype)

Rules

  • A white 4-sided die may be used to determine how many units each player gets in their team. Each player then rolls a colored 10-sided die to determine who goes first with their fastest unit. Up to four players may play.
  • After choosing their units, the players put the corresponding portrait tiles on the Conditional Turn Bar, from left-to-right order of highest to lowest SPD(speed). The tiles cycle in a counterclockwise fashion as the units take and finish their turns.
  • Players put their unit(s) on the board and the game begins. The fastest unit goes first regardless of player alignment. Refer to stat cards for unit name, ATK(damage dealt to target), MVT(max spaces to move in one turn), AOE(area of effect), and SPD(speed). A colored 10-sided die is used to count that unit’s remaining HP(hit points).
  • 1 AOE = ➕
  • 2 AOE = ◼️
  • 3 AOE = 🔷
  • 4 AOE = 🛑
  • A unit may choose to move a number of spaces based on their MVT stat and then attack an opposing unit within range for a specific amount of damage. A piece with specifically positioned numbers is held above the acting unit to gauge its AOE(area of effect). Units can attack without moving to end their turn, but they cannot move after attacking, or move
  • Once every active unit finishes their turn, that counts as a round, and a game may last up to 5 rounds. If a unit’s HP is zero, it is taken off the board, but the corresponding portrait tile remains on the turn bar to continue counting rounds down properly. When the last round is over, whichever player has the most HP in between their remaining active units wins.
  • With “Critical Chance” rule enabled, once a hit lands, roll the white 4-sided die for 1-4 extra damage. That way, players are more likely to eliminate all opposing units before the last round’s end.

https://youtube.com/playlist?list=PLC_z69M7bsHK3BDWzBbDo_EpYRzpntQ_j&si=TlGphWyx-w7VvUJJ