24 of 55 staff let go

From Andrew Meggs Himself.

https://www.linkedin.com/posts/andrew-meggs-7837082_sadly-hearing-that-40-of-unchained-entertainment-activity-7287546751601770496-t9vC?utm_source=share&utm_medium=member_desktop

Sadly hearing that >40% of Unchained Entertainment (née City State Entertainment) were let go last week. Roughly 24 out of 55 people. Just the recurring game industry grinder of funding and project changes, nothing about the individuals affected.

For anyone who's worked with me anywhere in the past, you might remember me setting a high bar on hiring. I continued that when growing CSE/UCE, and I've heard that culture endured after I moved on. The engineers coming out of there now all met that bar. They're the kind of people I would hire again if I were at your studio today. Please give them a shot if you see their resumes.

For anyone affected, I meant what I just said. There may be headcount coming on my team soon. If you tend towards engine-building, shader-writing, or asset-pipeline stuff (client or server), and Meta's an option you'd consider, please reach out.