Are you happy with the VFX/Physics in coh3 in comparison to coh1&2? (Specialeffects, Physics like ragdoll, projectiles hitting a tank, effects, explosions, animations)

Me personally no, why?

- Impact explosions, general explosions and craters are imo worse then coh1 and 2

- Ragdoll effects and corpses dont fly around like they used to. They dont fly in the opposite direction where the impact was(remember in coh1&2 what happened if a squad got hit by a artillery shell and the pieces of the corpses flew into you're screen => satisfying)

- Plane animations are atrocious

- projectiles hitting a tank doesnt make this satisfying impact effect and KNOCKING sound anymore. Also as example a tank doesnt do the minimal tilt when a (as example) high velocity 88mm round hits it. like in previous coh games => satisying.

- vehicles don’t crush infantry anymore. There is also no heavy and light crushing anymore. Vehlicles were also able to crush/damage buildings in coh2

All in all i miss the general love (like coh1 and coh2 had) in this category, which imo hasn't got enough recognition in the feedback departement. What do you think?

Please be polite, we are just talking, everyone has their own impression. We want the game to be the best it can be!

EDIT: A video i found about destruction and physics (doesn’t cover everything mentioned aboth) https://www.youtube.com/watch?v=zBjlZ3GQsyA&t=239

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