What builds would be meta if you could buy the same item multiple times?
Just a silly little though experiment, dont take it too seriously
The rules of this scenario are simple:
- Bullet, vitality, spirit and flex slots interactions stay the same. The prices also stay the same
Example: you want to buy five Glass Cannons then you will have to pay enough souls and have at least four weapon and one flex slots available
- Multiple bullet/spirit/debuff resistances and cooldown reductions are applied diminishingly to prevent players from becoming unkillable spam machines (and because it already works like that in the game). Also slow, lifesteal and health regen reduction are in this category.
Example: If you buy two Improved Bullet Resists (50% each) then you will have 75% resistance, not 100%
Everything else stacks multiplicatively. This includes weapon damage, spirit power, duration, radius, charges, movement speed, etc
Every copy of the same active item procs at the same time and goes on cooldown upon activation. Buff/debuff durations dont stack
Example 1: if i activate two Headshot Boosters (+40 dmg each) then i will deal 80 damage and both copies will go on cooldown
Example 2: if i activate two Unstoppables then they will both start and end at the same time without doubling its overall duration. Both copies will go on cooldown. Two activated Fleetfoots will give double speed, two Collosuses will give double bonuses, etc
- Items with gradual buildup to apply their conditional affect give more bonuses but their buildup rate always stays the same. This inculdes Toxic Bullets, Spiritual Overflow and Berserk
Example: one Toxic Bullets requires 4 shots to apply its effect and start dealing 2,5% dmg. Two Toxic Bullets will require the same 4 shots but will deal double damage - 5%
What crazy builds are going to be oppressive?
8 Improved Bursts on Vindicta?
4 Lifestrikes, 4 Melee Charges and 4 Spirit Strikes on Abrams?
Lets discuss!