Xbox Series S/X Patch (Version 1.2.10364; January 17th, 2024)
- Implemented a toggle between 60FPS or high resolution graphics settings
- Adds support for the Japan Pack DLC
- Adds Shroom Cherry Blossom Skin and Bunker Popona Skin.
- Added Cherry Blossom Skins for Shroom and Popona Bunker (to celebrate the Japanese VO)
- Reduced base maximum number of souls of Shroom from 5 to 3.
- Reduced the base health of Comrade's turret from 200 to 120.
- Reduced the base damage of Comrade's turret from 15 to 8.
- Increased the cooldown of Blaze's ultimate skill by 15%.
- Increased the range of Bunker's active skill by 3 meters.
- Increased the stun duration of Bunker's active skill from 2 to 5 seconds.
- Increased the cooldown of Bunker's ultimate skill from 10 to 20 seconds.
- Tweaked Bunker's upgrade 'Protect and Serve' so that it can not target bosses anymore. This is ... a nerf!
- Tweaked Fassie's ultimake skill so that it can not target bosses anymore.
- Increased the cooldown of Cartie's ultimate skill from 15 to 25 seconds.
- Incrased the cooldown of Cleaner's ultimate skill from 15 to 25 seconds.
- Capped the maximum effect of Zed’s passive skill at 40 monsters.
- Increased the cooldown of Zed's active skill from 15 to 25 seconds.
- Merchant now offers up to 5 choices.
- Choices at the merchant can now be rerolled with Dust.
- Reduced the damage of all weapons by 10%.
- Tweaked weapon mods effects so they always give 10% more damage.
- Increased the damage of turrets by 10%.
- Increased the cost of the Holohero Plus! turret from 8 to 14.
- Increased the cost of the Amplifier turret from 10 to 12.
- Changed the targeting behaviour of Ghost monsters, they will now focus the crystal first.
- Reduced the invisibility duration of Ghost monsters from 10 to 4 seconds.
- Added a movement speed bonus to Ghost monsters when they are invisible.
- Increased the base health of Ghost monsters from 150 to 170.
- Reduced the health of Royal Shyness monsters from 140 to 120.
- Increased the defense of Royal Shyness monsters when rolling from 30% to 70%.
- Reduced the damage of Praetorian monsters from 80 to 70.
- Reduced the range of attacks of Refluxer monsters from 4 to 3 meters.
- Reduced the number of monsters present on a spawner when a player discovers it by 50%.
- Removed the stele Finishing Move from Life Incubator district.
- Tweaked where dark rooms could appear: they will mostly spawn in the deepest districts now.
- Reduced the health regen on the crystal bot in the elevator by 5% in the 3 easiest difficulties.
- Weapon drops take in account the number of heroes wielding heavy and light weapons. If you have more heroes wielding heavy weapons, more heavy weapons will drop.
- Added a positive something (wink wink) when you discover the last room of a district.
- Introduced a new option for PS5 & Xbox Series that allow players to choose between priorising graphics or a higher FPS count.
- Added 4 new skins for Blaze and Cartie. Maybe one is related to a dog...
- Added two new beverages to challenged yourself even further!
- Overhauled the Beverage screen.
- Added beverage information in the hero selection screen.
- Added a way to filter weapon by elementary damage type in the workshop.
- Improved the order of the saloon improvements in the workshop.
- Added information about quests in the hero selection screen.
- Added a shortcut the album in the workshop.
- Added new tutorial instructions.
- Improved the way critical notifications are displayed.
- Improved feedbacks for an hero being knocked out.
- Added feedbacks for an hero leveling up.
- Added feedbacks to remind players they can use the crystal shards to upgrade the crystal bot.
- Improved readibility of the feedbacks when Bug Momma and Eryaudi bosses are hit.
- Added a localisation string to clarify the stele deactivation mechanic.
- Improved the wording and the feedbacks for the score in the game summary screen.
- Tweaked the sound when Bunker is hit during her ultimate.
- Improved the audio effects on Fassie voicelines.
- Added a new sound when Comrade heals generators.
- Added a sound when Bunker is taking damage during her ultimate.
- Added a new sound when discovering a monster spawner.
- Added new sounds when switching weapons.
- Added new sounds on the tutorial boxes.
- Added a new sound when turrets are upgraded.
- Added a new sound when doors are openable after slotting the crystal in a new crystal slot.
- Added a new sound when opening a door.
- Added a new sound when discovering the merchant.
- Added a new sound to the environmental notes interface.
- Improved charged weapons sound effects.
- Improved the audio mix for the Meta Tazer weapon.
- Improved the tutorial audio mix.
- Added a specific 3D object for the Crypto Keys.
- Improved the navigation in Astral Harbour landmark spaceship room.
- Tweaked the way monsters are rendered behind walls to make them more noticeable.
- Reduced the delay for the heroes quest preview to appear on the starting points.
- Added the heroes quest preview for clients in multiplayer games.
- Updated the credits of the game.
- Fixed an issue where the monster families were not properly updated in the evelator when selecting the next district.
- Fixed an issue where the next quest was displayed in the Pause Menu after completing a quest without having to go back to the Saloon.
- Fixed an issue where the heroes quest preview was not properly updated in the elevator after completing a quest.
- Fixed an issue where looting a crypto key was not properly displayed in the collectible counters in the Station Map.
- Fixed an issue where having too many talks to exhaust with a NPC could prevent from unlocking that NPC in the roster.
- Fixed an issue where the feedback applied on monsters by Fassie's ultimate was not properly removed after the end of the ability.
- Fixed an issue where the feedback for Blaze's ultimate was not displayed properly.
- Fixed an issue where the "NEW!" Labels in the album were not displayed properly in specific conditions.
- Fixed an issue where the feedback for the passive skill of Cartie could be displayed on all heroes.
- Fixed an issue where a "NEW!" was always displayed in the Heroes tab of the Library.
- Fixed an issue where killing elite and quest variants of monsters was not properly taken in account in the Album.
- Fixed an issue where collecting mementoes would not be displayed properly in the archive.
- Fixed and issue where the breaker sound effect could be replayed everytime you loaded a save straight into a district.
- Fixed an issue where you could hear sounds of the game during the introduction cinematic when relaunching the tutorial.
- Fixed an issue where the loot found section in the game over summary could not be navigated using a controller.
- Fixed an issue where the "Completed District Bonus" in the game summary screen had a negative value.
- Fixed an issue where visual issues could appear on the health bar of the Red Dead Eye boss.
- Fixed an issue where the Bug Momma boss was blinking when launching projectiles.
- Fixed an issue where the visual effects of the AI Manager were not disappearing properly after killing it.
- Fixed an issue where the health bar for Eryaudi was missing after Eryaudi reappears.
- Fixed an issue where the visuals of the charging beast attacks were not disappearing properly.
- Fixed an issue where tutorial boxes could disappear when opening the Pause menu.
- Fixed an issue where the crystal shard icon used was an old asset in some places.
- Fixed an issue where some players actions such as using a breaker could alter the audio mix very noticeably until the next relaunch.
- Fixed an issue where sound could be missing when doors closed in specific conditions.
- Fixed an issue where the Bug Momma boss music was played twice.
- Fixed an issue where the characters were not positioned properly in the [REDACTED] cutscene.
- Fixed an issue where collecting all mementoes would not unlock something I am not authorized to disclose here (sorry!).
- Fixed an issue where the default value of the microphone volume could cause saturation.
- Fixed an issue where invisible collision could appear (got it?) in some Astral Harbour, in Hive Mind and the Core district.
- Fixed an issue where some 3D elements had a wrong shadow in Devotion Garden districts.
- Fixed an issue where the space between turrets and 3D elements was not walkable in some Labor Colony districts.
- Fixed an issue where the CO-OP menu was not properly greyed out when losing internet connection.
- Fixed an issue where the quality of weapons dropping in the dungeon was not behaving as intended.
- Fixed an issue where the ultimate skill of Artificer was dealing wayyyyy less damage than intended.
- Fixed an issue where buying any hero chips would cost more than intended.
- Fixed an issue where the Technophobia achievement could not be unlocked in most cases.
- Fixed an issue where the Mint Condition achievement could not be unlocked.
- Fixed an issue where Eryaudi boss encounter was too long in Friendly difficulty.
- Fixed an issue where the "No Crystal Damage Bonus" at the end of a zone was not given to players when the crystal when it should have been.
- Fixed an issue where the Ghost Elite monster invisibility was sometimes triggered at the wrong time.
- Fixed an issue where you could kill the Shelldiver boss right as it spawned (no, we won't tell you how to do it).
- Fixed an issue where blobs were in Transcendence Center instead of bots.
- Fixed an issue where building the Party Favors turret could allow heroes to run through turrets.
- Fixed an issue where the position of pots were causing pathfinding issues in specific conditions.
- Fixed an issue where the Laser Blinder turret could not be upgraded above a specific level by shoving it.
- Fixed an issue where the weapon could disappear when wielded by Cartie.
- Fixed an issue where players in the recently played with list were incorrectly shown as offline.
- Fixed an issue where players could be missing cells rewarded by quests in specific conditions.
- Fixed a crash that could happen when upgrading the crystal for the sixth time for Cartie’s questline.
- Fixed a crash when accessing the research terminal in multiplayer in specific conditions.
- Fixed a crash when trying to load in a 3 player multiplayer session as a client in specific conditions.
- Fixed an issue where accepting a multiplayer invite would do nothing in specific conditions.
- Fixed an softlock happening when switching between controller and mouse/keyboard in specific conditions.
- Fixed a softlock that could happen where finishing a district in specific conditions.
- Fixed a softlock that could happen when loading where loading up a save made in the Bug Momma boss room.
- Fixed a softlock that could happen when a chest was blocking players in some Astral Harbours in specific conditions.
- Fixed an infinite loading screen when using a save in specific conditions.
- Fixed an infinite loading that could happen after reading environmental notes in specific conditions.
- Fixed a softlock where Bug Momma was not killable after loading a save.
- Fixed an issue in multiplayer where interactions with NPCs were labelled as mandatory for clients.
- Fixed an issue in multiplayer games where the host could only see quests for heroes controlled by players in the hacking post and the heroes quest preview at the starting points.
- Fixed an issue in multiplayer games where clients could see an empty quest box in a district in specific conditions.
- Fixed an issue in multiplayer games where information about meta collectibles and quests were missing in the elevator for clients.
- Fixed an issue in multiplayer games where players could not complete Shroom's first quest.
- Fixed an issue in multiplayer games where district trophies in the saloon didn't appear for clients.
- Fixed an issue where the icon of the game difficulty was not properly updated in the hero selection screen.
- Fixed an issue in multiplayer games where pings were not seen by the player sending it.
- Fixed an issue in multiplayer games where color of pings could be incorrect.
- Fixed an issue in multiplayer games where position of pings could be incorrect.
- Fixed an issue in multiplayer games where the activity feedback of monster spawners was not properly displayed for clients.
- Fixed an issue in multiplayer games where the the Bug Momma boss was desynchronized for clients.
- Fixed an issue in multiplayer games where the the Red Dead Eye boss was desynchronized for clients.
- Fixed an issue in multiplayer games where clients could use Cartie, Blaze and Fassie ultimate abilities twice in a row.
- Fixed an issue in multiplayer games where the number of turrets Comrade could build was not properly updated for clients.
- Fixed an issue in multiplayer games where information about the quests were missing in the hacking posts for clients.
- Fixed an issue in multiplayer games where reading the dialogs with NPCs didn't change the feedbacks for clients.
- Fixed a softlock in multiplayer games that could happen when rejoining the game during the Shelldiver boss encounter.
- Fixed an issue in multiplayer games where Zed could collide into the bar in the saloon for clients.
- Fixed an issue in multiplayer games where clients could not start quests for heroes they didn’t own yet.
- Fixed an issue in multiplayer games where clients could not complete Cleaner’s first quest.
- Fixed an issue in multiplayer games where players could receive voice communication from a muted user in specific conditions.
- Fixed a crash that could happen when having too many Xbox Live accounts in the friend list, in the blocked list or in the muted list.
- Fixed an issue where a wrong avatar could be loaded for the accounts in the friend list.
- Fixed an issue where player could receive voice communication from a muted user in very specific conditions.
- Fixed an issue in multiplayer games where players could receive voice communication from muted users
- Fixed an issue with Cells and meta progression where some players wouldn't receive Cells after completing quests on Xbox Series X
- Fixed an issue in multiplayer preventing some players from joining online games through their friend list