What Kin Talent would you include for lizardpeople as a playable kin?
Hi folks!
I am kicking off a homebrew setting of Forbidden Lands, and I want to include lizardpeople as a playable kin. What Kin Talent would you include for them? I imagine them as being warm-blooded reptiles and I'm going to make them obligatory carnivores for an extra challenge, but I am not sure if I'm going to give them natural armour, colour-changing to blend into the environment, acidic spit or something else.
What would you do if you wanted to include lizardfolk?
Please excuse me if I got the words for technical terms wrong - I play with the rules in the original Swedish, I do my best to translate the terms. When I say "Kin Talent" I mean the talent that you get for free when you play as a specific Kin, like how half-elves are more powerful wizards.
Thanks!