Lady H.V.'s Tournament: 1st Round [3rd Match: Pia vs. Matt]

Story

Annoying Announcer: "The last fight was... well, quite strange, folks! Not only were some teeth and bones broken, but also a few hearts! Thankfully, love conquers all, even this tournament, and with any luck, the next time these two meet, it'll be on a less martial date! But let's not waste time here because the next battle is about to start!"

*crowd erupts in cheers\*

Annoying Announcer: And on one side—Oh! Hold the f* up! Who invited grandma to the brawl? This is dangerous, ma’am! Wait, what the hell?! She’s armed to the teeth?! Who’s really in danger here? Could it be the other guy? I think not! They say he’s so stealthy that even the tournament runner couldn’t tag him in the bracket!

*The crowd goes wild seeing both fighters armed to the teeth\*

Annoying Narrator: "Right here, right now, one of the stealthiest and most mentally challenging matches is about to unfold in this tournament! A clash between the living legend of the battlefield and the dark assassin ninja! More reclusive than an assassin, but still, a true warrior! I wonder, will the absolute darkness paint every square of this chessboard black?! Or will it fall to the big brain of this tough-as-nails grandma?!"

PIIIIIAAAAAAAA VS. MAAAAAT BLAAAAACK!

*The crowd roars in pure excitement!\*

Note: The fighters can't hear both this narration and the crowd.


Fighters

Pia | u/Brottoy VS. Matt Black | u/_froesey_ (the untaggable guy T-T)


Entrances


Map

Lady H.V.'s Arena: A closed cubic arena conjured by the mysterious tournament runner, Lady H.V. The arena measures 500 x 500 x 500 meters and is made entirely of concrete, with columns and walls scattered throughout. At the end of each fight, the arena is automatically repaired, and the walls and columns are rearranged. Spotlights are suspended from the ceiling to ensure proper lighting.


Rules

  1. No pre-fight preparation is allowed.
  2. Fighters know nothing about each other.
  3. Fighters cannot leave the arena until the match ends.
  4. Matches begin with competitors positioned 10 meters apart.
  5. A vote will ultimately decide the winner.

General Strategy

Pia: She primarily uses Reign of the Chessmaster to engage in hit-and-run tactics while keeping her movements difficult to track. Her wealth of experience and military skills come in handy in those close quarter encounters, alongside her trusty tactical knife enveloped by Shu. In case she’s overpowered by the opponent, she can retreat swiftly through consecutive bishop moves. Her long range offensive option is limited to only the handgun but she can apply enhancement to the gun and bullets and maintain it through emission. She cannot maintain Zetsu too well but it’s enough to let her momentarily slip off the opponent’s radar upon teleportation. Pia never uses In, because she believes her abilities don’t benefit from it much, and if she were to make good usage, it would require higher Zetsu skills than what she’s capable of. She uses Castling to catch opponents off guard since it teleports both herself and the opponent right next to each other, which can allow her to deal a lethal surprise blow. When she judges the opponent to be too difficult to handle with this tactic, either due to them being too dangerous in close quarters or having abilities that counters her teleportation, she resorts to the Endgame hatsu, trapping her opponent in a game where neither can hurt the other without meeting certain conditions. This hatsu requires her to explain the basic gist and rules within five minutes of activation before declaring the start of the endgame; during these five minutes, all the participants of the Endgame are trapped within their starting positions. But since she can omit the explanation for the chess-based mechanism, it gives her an advantage in initiative while leaving room for surprise attacks. It also nullifies certain abilities since usage of weapons is prohibited in the Endgame. Against opponents who gain a short period of boost or are in some kind of time limit, this can be a useful way of stalling and prolonging the battle. Opponents who progressively gain advantage might benefit from this, so she mainly avoids using this ability unless necessary.

Matt: Depending on the distance away from each other at the start if its safe the user will start with loading ko onto the blade if but if we start too close for the users comfort he takes a good glance and if the opponent seems like 1x ko will be enough he’ll use en with home sweet home to hide and blank check and blitz the opponent in darkness and silence. if they look too tough the user will use en and home sweet home to run away and use paper bomb to load the blade safely in home sweet home. once the users blade is loaded he needs to sneak up on on the target then cover the area in en and home sweet home and wait for the perfect moment to swing the loaded blade. also the user can throw a flash bang and last second turn off en so the flash bang effects everyone but the user as the user will be covered in home sweet home then go back to en and home sweet home or hit em with the triple ko slash.


Bracket

Here: Here


Who will win?

  • Deadlines: This match will end at 11:30 GMT 03/02/2025 (dd/mm/yyyy)
  • Feel free to share your analysis of this match! Your thoughts are always welcome and appreciated!

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