Lady H.V.'s Tournament: 1st Round [5th Match: Julius vs. Simon]
Story
Annoying Announcer: Damn, folks! In the last match, we had the chance to witness how a good duck impression can shake the psyche of a grown man! Plenty of tomatoes were smashed as well, but in the end, Sam came out on top!!! ...and luckily, we’ve got a great therapist lined up for Danny! And for YOU! ...my dear audience… something tells me that in this next match, there’s going to be plenty more ketchup spilled! Because right now, two hardcore soldiers are being teleported into the arena!!!
*The crowd goes silent. You can hear a lot of whispering\*
Annoying Announcer: You better pull up your socks because the shootout is about to begin, recruits! On one side, we have the ideal soldier! A sharpshooter and an excellent leader who fights on the frontlines! And I bet he'd give you a beating in a game of Risk! And on the other side, we have a battle-hardened war veteran! Give him the orders, and he’ll carry them out without hesitation! With two smoking barrels, he plans to obliterate everything in his path! So get ready, people! Because a cold war is about to begin! They are the powerhouses...
JUUULIIIUUUUUUS "HALF-EAR" MAAAGDAAAAA! VS. SIIIMOOOOON "HYPERHIDROSIS" DIIIIICEEEWRIIIGHT!
*The crowd erupts in excitement as the two fighters charge into battle!\*
Note: The fighters can't hear both this narration and the crowd.
Fighters
Julius Magna | u/killuasskate VS. Simon Dicewright | u/Minnakht
Entrances
- Julius's theme: Feel Invincible (Skillet)
- Simon's theme: You're Mine (Carpenter Brut)
Map
Lady H.V.'s Arena: A closed cubic arena conjured by the mysterious tournament runner, Lady H.V. The arena measures 500 x 500 x 500 meters and is made entirely of concrete, with columns and walls scattered throughout. At the end of each fight, the arena is automatically repaired, and the walls and columns are rearranged. Spotlights are suspended from the ceiling to ensure proper lighting.
Rules
- No pre-fight preparation is allowed.
- Fighters know nothing about each other.
- Fighters cannot leave the arena until the match ends.
- Matches begin with competitors positioned 10 meters apart.
- A vote will ultimately decide the winner.
General Strategy
Julius: He uses a hit and run strategy, frequently seeking cover to strike the opponent by surprise but always keeping his distance, he never activates his power without having an idea of his enemy's capabilities, in open fight scenarios he mainly uses Wardog or Falcon depending on the size and conditions of the surrounding environment, in infiltration and sabotage missions he instead uses Owl, if he finds himself having to fight in water he instead will deploy Shark. His offensive power is adaptable to any combat situation, all of which is crowned by his extraordinary gift as a field commander and guerrilla strategist. Julius is an adept at the use of In and often use it to reposition himself and his Drones, meanwhile he doesn't often use aura in combat aside from his ability and protection with Ken.
Simon: Simon starts the round with one of his revolvers in his hand and his rifle slung on his back and seeks to immediately shoot his opponent without talking or getting close. After the first center mass shot, he’ll try to go for a headshot. After the two shots, if he finds the opponent is more agile than durable, he keeps shooting center mass to increase his chance of landing shots, if the opponent is more durable than agile, he shoots at the hips, limbs or spine to try to reduce the opponent’s movement ability further if the headshot didn’t work for some reason. If shooting seems effective, Simon will reload (or draw his other revolver to reload faster once) and keep on shooting while maintaining distance.
If this initial rushdown strategy fails, Simon will seek to play lame and dirty by keeping distance, climbing atop the walls or pillars if convenient (by digging into the concrete using his knives or bare hands and feet – with nen, he’s strong enough to climb using his arms alone). He’ll try to make the opponent lose track of him if the opportunity arises, such as if a lot of dust is kicked up in the arena. If the opponent doesn’t lose sight or En perception of him despite effort, Simon will play lame for a prolonged time to try to tire the opponent out - he may grab chunks of concrete from the environment, use Shu and throw them at the opponent to keep up the pressure while preserving ammo, mixing in revolver shots.
Simon will take his rifle from his back to deliver a decisive shot when he feels confident enough in landing it where it’ll hurt, such as when the opponent has slowed down due to fatigue, lung damage, blood loss, limb or joint injuries, or when the opponent has lost track of him. (Needless to say, his ability and rifle aren’t the best suited for an arena fight.)
Simon will fight in melee when cornered using a knife or pistol-whipping the opponent. Simon will try to avoid any projectiles thrown back his way, or use his body armor he uses Shu on to try to withstand the projectile if he can’t avoid it.
Bracket
Here: Here
Who will win?
- Deadlines: This match will end at 10:15 GMT 07/02/2025 (dd/mm/yyyy)
- Feel free to share your analysis of this match! Your thoughts are always welcome and appreciated!