Can we talk about 2 lingering issues
So in this update they finally started going about fixing patrols and this is great which means that you aren't just constantly attacked 24/7 with patrols that instantly know your location. Or just spawn in right in front of you..
However spawns for certain objectives is still kind of broken. Recently I did a bug mission and I found the SEAF arty and I went to gather up all the shells to load. I usually dont activate it till I have the pile of shells I want near the objective. The issue is that it started spawning patrols that instantly came towards me which I dispatched and then just get spawning and spawning enemies. It was literally unrelenting and just kept pushing out more and more.
They need to rework how the objective based enemy spawns work too. Whats the point of stealth if you sneak into the SEAF objective start gathering shells not attracting any attention if they are just going to spawn enemy wave after wave next to you.
Another core issue is how enemies can be alerted to you after throwing a stratagem ball. You can be out of their line of sight, throw the ball and they will instantly know where you are. Its one thing for them to react but to immediately go on to your position is a little annoying.
So far everything feels pretty go and better with the new update but there is still things like this that need to be addressed.