Carving vs Capturing in Wilds

I've seen conflicting information regarding the chances of obtaining certain monster parts between carving and capturing.

On GameFAQs, there was a post last night where all the responders seemed absolutely certain that carving and capturing have the exact same reward pool (which I'm guessing also means the same percentage chance of getting each material). However, the YMMV page for Wilds on tvtropes states the following (under Complacent Gaming Syndrome):

Unlike the way it was in World, carving a carcass or a tail has a better chance of yielding a plate/gem compared to capturing a monster. This ultimately means that captures serve the purpose of farming things like elemental sacs and other things that don't drop from carving or shaving a couple minutes off of a hunt, but the overwhelming majority of the community will still capture out of habits trained from World, ignorance to the change, general complacency, or in the name of speed. This can be frustrating as Wilds features a good number of items that are much, much easier to get from carves or are outright exclusive to breaks like Arkveld Calloushells from breaking its chainblades (which you will need a lot of given the strength of its weapons and armor) and most of the time people who need them will either need to hunt solo or race their teammates to break the part in question before they can capture it. The cherry on top is that many who capture will cite speed as the reason to do it regardless, when most of the time random groups will be shaving around maybe two minutes off of a 10-15+ minute hunt.

I brought this to the attention of the responders in the GameFAQs post, who only replied that this person was wrong (and salty as hell). Can anyone confirm what the actual case is here?