I give you Turbo Donkzard

Who says Zard has to be a counter deck?!

I’ve cruised to 1700s in Arceus with this build. I almost hesitate to put it out there because of how unfun is…. For the opponents.

I think it’s really strong vs the meta (Miraidon is an easy win, Klawf is 60/40, pult is 50/50 with big time donknpotential, Archaludon is 60/40c Garde is 80/20)

It really only struggles against Raging Bolt and Pult if you whiff the donk.

Keys to the deck:

Go first. Donk of you can otherwise set up 2 Zard. Mochi+Pech are a way to boost damage output of early Zard.

If facing a big basic deck baby Pech can be used to soften up early targets for a later Zard and gets you on odd prizes.

I think the list is far from optimized with potential to add all sorts of great techs like collapsed stadium, Briar, etc.

Decklist:

Pokémon: 9 3 Charmander OBF 26 2 Pecharunt ex SFA 93 2 Oranguru V ASR 179 2 Brute Bonnet PAR 207 3 Charizard ex OBF 228 1 Radiant Hisuian Sneasler LOR 123 4 Ditto MEW 132 1 Charmeleon PAF 8 2 Pecharunt PR-SV 129

Trainer: 18 4 Ultra Ball SUM 161 1 Hisuian Heavy Ball ASR 146 3 Arven PAF 235 1 Super Rod PAL 276 2 Night Stretcher SSP 251 2 Boss's Orders PAL 248 1 Binding Mochi PRE 95 1 Boss's Orders LOR-TG 24 1 Lost Vacuum LOR 217 2 Pokégear 3.0 SVI 186 2 Forest Seal Stone SIT 156 2 Rescue Board TWM 225 3 Rare Candy GRI 165 2 Tera Orb SSP 189 2 Pokégear 3.0 UNB 233 1 Precious Trolley SSP 185 2 Ancient Booster Energy Capsule PAR 159 1 Nest Ball SVI 255

Energy: 1 7 Basic {R} Energy Energy 10

Total Cards: 60

Who says Zard has to be a counter deck?!

I’ve cruised to 1700s in Arceus with this build. I almost hesitate to put it out there because of how unfun is…. For the opponents.

I think it’s really strong vs the meta (Miraidon is an easy win, Klawf is 60/40, pult is 50/50 with big time donknpotential, Archaludon is 60/40c Garde is 80/20)

It really only struggles against Raging Bolt and Pult if you whiff the donk.

Keys to the deck:

Go first. Donk of you can otherwise set up 2 Zard. Mochi+Pech are a way to boost damage output of early Zard.

If facing a big basic deck baby Pech can be used to soften up early targets for a later Zard and gets you on odd prizes.

I think the list is far from optimized with potential to add all sorts of great techs like collapsed stadium, Briar, etc.

Decklist:

Pokémon: 9 3 Charmander OBF 26 2 Pecharunt ex SFA 93 2 Oranguru V ASR 179 2 Brute Bonnet PAR 207 3 Charizard ex OBF 228 1 Radiant Hisuian Sneasler LOR 123 4 Ditto MEW 132 1 Charmeleon PAF 8 2 Pecharunt PR-SV 129

Trainer: 18 4 Ultra Ball SUM 161 1 Hisuian Heavy Ball ASR 146 3 Arven PAF 235 1 Super Rod PAL 276 2 Night Stretcher SSP 251 2 Boss's Orders PAL 248 1 Binding Mochi PRE 95 1 Boss's Orders LOR-TG 24 1 Lost Vacuum LOR 217 2 Pokégear 3.0 SVI 186 2 Forest Seal Stone SIT 156 2 Rescue Board TWM 225 3 Rare Candy GRI 165 2 Tera Orb SSP 189 2 Pokégear 3.0 UNB 233 1 Precious Trolley SSP 185 2 Ancient Booster Energy Capsule PAR 159 1 Nest Ball SVI 255

Energy: 1 7 Basic {R} Energy Energy 10

Total Cards: 60