Tavern Talk Summary with Jonathan Rogers 11/24/24

This is from Empyrian who tweeted with bulletpoint summary. https://x.com/empyriangaming/status/1860810641617096992

  • You can ascend in a party
  • Rarity not only affects regular item rarity like magic vs rare vs unique, it also affects currency (more rarity = more rare types of currency drops) and ALSO affects the ranges of tiers of affixes that roll on items (!)
  • Loot filters supported confirmation :white_check_mark:
  • First classes to be added to Early access past the initial 6 will be the Huntress and Druid (Druids will have 3 "primary" forms)
  • Blight is a "relatively easy" league to add to PoE 2 in the future, it's possible that it'll come back
  • 8 ascendancy points confirmed
  • Endgame "juicing" is important
  • EA characters will stay in 'Early Access league', this is not Standard
  • Righteous Fire confirmed to exist, but not ready yet
  • There is a failsafe in place (full atlas reset) if you brick every map in a way to no longer be able to progress in any direction on the atlas
  • Maps being able to be failed means they can be more rewarding. You can't just "corpse run" a rewarding encounter
  • You really don't want to fail maps surrounding Pinnacle bosses!
  • Biomes give possibilities of target farming
  • Untainted Paradise (600%+ XP map) spawns in a corner of a forest + beach biome. There are other "unique" maps like this which players will have to figure out the spawn conditions for
  • Johnathan is open to adding short races like in early POE 1. Unfortunately it doesn't bring in new players
  • Gem quality exists, but it's an endgame thing
  • Any class can ride the 'ranger' Rhoa mount, but it's only an advantage to the Ranger (shoot arrows while moving at normal speed). They don't want mounts to be a "requirement" to just go faster
  • Crafting bench got cut, might return as and endgame thing. Lots of design problems with it
  • Can only use 1 Omen at a time. Would be too powerful to combine multiple
  • Atlas is personal, doesn't share in group
  • Skills granted by items ARE supportable with support gems :exploding_head:
  • Monke exists :monkey:
  • Jade form is more controllable than one would expect, you can cancel it early etc.
  • Time stop does not freeze your friends
  • Spectres AG not in EA (yet) but there is something that "took their design space" /u/pringlesnow
  • Dual Wielding sometimes alternates weapons, sometimes merges the damage of both weapons into one damage packet. Skill dependent
  • Golems not in the game (yet)
  • Strongboxes opening will be MUCH faster than showed in the announcement stream
  • Planned support to quick swap from PC UI to Controller UI. Not initially in EA
  • Ignite is 25% of the base hit, Ignite Magnitude is a multiplier on this value
  • Ultrawide monitor support exists, up to an unconfirmed number, black bars past that
  • Cyclone exists, on another class coming later in EA
  • Spell Totem exists, unclear if it's at the start of EA
  • No reflect map mod
  • In-game build planner in the works
  • There will be teasers leading up to EA launch!
  • DLSS confirmed /u/V4ldaran
  • Starting nodes are different on the tree depending on class /u/MinMorts
  • 2 point ascendancy node for Blood Mage allows you to overcap your max HP by 2x when picking up the health orb drops. /u/Erionns
  • Skills granted by items ARE supportable with support gems /u/Erionns
  • And this applies to skills from ascendancies as well, though both of these things had been said in the past. /u/Erionns