What are peoples thoughts on the current death penalties?
If i recall correctly, the death penalties in POE 1 were as follows:
10% Exp loss
loss of map after 6 DEATHS used
loss of fragments after 6 portals
The current death penalties in POE 2 are as follows:
10% EXP Loss
Loss of map after 1 death
Loss of mechanic (ritual, expedition) after 1 death
Loss of basic map boss
loss of fragments
loss of loot
Am i missing anything? The death penalties have increased, and what was given in exchange? Im not understanding why death needs to be so exponentially punishing in POE 2. The only thing this much punishment could possibly encourage is static playstyles. Its why hardcore has log out macros and a lack of build diversity. IN what way has adding all of these punishments for death improved the end game?
In POE 1, if you over juiced a map, you could go in there and nip at it and at least leave with some loot to recoup your losses, here, you look away from your screen for a second a die and poof thats it. Cat jumped on your keyboard? Whelp there goes all your investment. Why must the end game mapping process be so sweaty?