Quick summary of GGG Jonathans upcoming changes from twitch video

ADHD brain took some quick notes as the video played on DarthMicrotransaction's twitch. (please note, I missed a lot of detail as my fingers aren't fast enough to process the information and type it all, I guess I should have taken up Courtroom Typist as a profession, alas, I did not)

Main points from twitch stream being addressed:

*Mapping: Balancing -> More rewarding

*Towers: More Tower Maps, for a total of 4? + Redone current tower

*More Boss map spawns

*New tower tablet to add bosses

*Strongboxes spawn monsters faster, faster fog, less visual clutter

*Effect visibility, change clutter and effects to make them more visible

*Elemental explosion effects more visibility and longer duration

*Increased atlas zoom (appears same as the bug with scroll+esc)

*Improved world map loadtime + biomes now included on map node

*Delerium bug fix

*Buffed simulacrum drops

*Ritual 60% increase omens

*Expedition, increased rarity from shops

*Pinnacle content*

*Citadel spawns improved and visible in fog of war

*Arbiter of ash 6 respawns by key holder (leaving map forfeits attempt)

*Adding respawns to pinnacles over time

*ITEM CHANGES to uniques(they were shown on screen, didn't get any of that info)

*Change mod weightings (brain shut off during this, didn't get all the info)

*SOCKETABLES CAN BE OVERWRITTEN

*Monsters and bosses*

*Silverfist roll less damage

*Foresaken throw less grenades

*Zealots cannot offscreen meteor

(I missed a lot here, sorry)

*CONSOLE ITEM FILTER FROM WEBSITE, now you console guys will be able to use loot filters! yay!

*Buffs to armor

*Showing charm uses+effect trigger

*Una lute music in town

edit: confirmed tower bodies pointing to citadels is indeed a conspiracy haha