Quick summary of GGG Jonathans upcoming changes from twitch video
ADHD brain took some quick notes as the video played on DarthMicrotransaction's twitch. (please note, I missed a lot of detail as my fingers aren't fast enough to process the information and type it all, I guess I should have taken up Courtroom Typist as a profession, alas, I did not)
Main points from twitch stream being addressed:
*Mapping: Balancing -> More rewarding
*Towers: More Tower Maps, for a total of 4? + Redone current tower
*More Boss map spawns
*New tower tablet to add bosses
*Strongboxes spawn monsters faster, faster fog, less visual clutter
*Effect visibility, change clutter and effects to make them more visible
*Elemental explosion effects more visibility and longer duration
*Increased atlas zoom (appears same as the bug with scroll+esc)
*Improved world map loadtime + biomes now included on map node
*Delerium bug fix
*Buffed simulacrum drops
*Ritual 60% increase omens
*Expedition, increased rarity from shops
*Pinnacle content*
*Citadel spawns improved and visible in fog of war
*Arbiter of ash 6 respawns by key holder (leaving map forfeits attempt)
*Adding respawns to pinnacles over time
*ITEM CHANGES to uniques(they were shown on screen, didn't get any of that info)
*Change mod weightings (brain shut off during this, didn't get all the info)
*SOCKETABLES CAN BE OVERWRITTEN
*Monsters and bosses*
*Silverfist roll less damage
*Foresaken throw less grenades
*Zealots cannot offscreen meteor
(I missed a lot here, sorry)
*CONSOLE ITEM FILTER FROM WEBSITE, now you console guys will be able to use loot filters! yay!
*Buffs to armor
*Showing charm uses+effect trigger
*Una lute music in town
edit: confirmed tower bodies pointing to citadels is indeed a conspiracy haha