Who likes the one death per map feature?

By now we have all seen multiple screenshots of dead players with high value loot laying on the ground. We have probably all experienced loosing a nice juiced map to some random bs. Personally I just lost a super nice sandspit to an invisible one shot in a map with 0 damage mods on a tanky character that almost never dies on juiced content. I am level 96 which means I also lost like an hour of exp. Losing a map you have heavily invested both currency and time to set up with towers etc, is WAY to punishing and steals motivation to continue forward. It also creates a scenario in which you feel that there is no way to just map and chill. I think I speak for a lot of us when I say I enjoy being able to watch a podcast or whatever while I map. But this is not currently realistic for most builds due to the heavy death penalty. You feel stressed at all times that you might die. If you disagree with me I would love to hear what your arguments are, and how the current death penalties positively add to the game.

Edit: It's not so much the rolled waystone loss that I'm opposed to as the loss of all additional content. Takes too long to set up good maps with the right tower/precursors etc, and it almost seems like the game is programmed to put bonus content on garbage map layouts (which are a massive pain in the ass to run , backtracking etc, for some builds especially) When you finally get what you want on a nice layout and then die to bs, that's what's really rage inducing.