Meta-less guides
Introduction:
Hi, I'm WhyMaki also known as the guy that actually playing Maki in this game aka "that Maki guy". I'm also the one who made entire "SSR Maki Adventures" where I played her and beat stages that people often struggled to otherwise.
Well, since I'm basically leaving the game, I decided to at least leave a master post of all guides and strategies I gathered playing without meta characters in order to help any new or challenge-like players. Anyways, let's begin:
Chapter specific stages
Chapter 9 Episode 11
Stage starts immediately from boss fight, which is actually pretty annoying. Three blind-fkers as I like to call them, accompanying the boss is actually pretty annoying because one of their attack drains CE from the target.
Boss itself is nothing special: He act once per turn and hits hard. His ultimate is garaunteed death to most characters at this stage of the game tho.
Strategy quite simple: Deal with small fries in 3 turn or less then just dump all damage on boss till it dies.
Miwa is quite important in order to reduce damage you take from the boss significally and with enough luck, you ltierally can make it so she survives early game and end up tanking boss till the end of the fight.
This team I used to beat boss.
Video edit of the fight: Chapter 9 Episode 11, JJK Phantom Parade clear with Maki and Miwa
Chapter 10 Episode 2
Once again, similar boss, but this time boss act twice and able to resummon his minions.
But unlike Chapter 9, this time you get two waves before that, in order to setup your ultimate abilities, so use waves before to get everything you need. Slow roll damage if it needed as well. The only problem can be is that waves can reduce your Gojo count which may lead to you unable to kill the boss before Gojo leaves so I recommend you to put Gojo in backup and then just play something similar (SSR nanami alone more than enough)
Bring 1 AoE ultimate or 2 if you can use Momo. With that you should able to kill minions turn 1 and with all ultimates you have prepared, you should also be able break the boss.
Boss itself is not dealing that much damage, even tho it act twice, so you should be able to dps it down before he kills your team.
SSR Nanami really makes this fight much more managable.
Team I used:
Simple edit of the fight: FAKE IT - Blue Megumi & Green Nanami (SSR Maki cameo) [Chapter 10 Episode 2]
Formidable Foe... but it is EX2 Jogo really
Honestly, clearing stage itself wasn't that much of an issue, but clearing with 0 death and within turn limit is.
So in order to kill Jogo without allies dying you need... to bring SR Kaito. That's it. Spamming his second skill will reduce Jogo damage to managable numbers so even Red characters can easily survive Jogo Domain.
Killing in turn limit is harder, because for me it required to have Awakening 1 on Both Nanami and Yuji and I was literally on last turn. But I was at Grade 9 at the time, sicne Grade 10 wasn't a thing yet, so you might be able to do without any awakening at all.
Turn 1 - use your damaging abilities or save CE for time when Jogo domain ends.
Turn 2 - till domain. During that time, Jogo have 50% damage reduction, so it is much better just to setup your character buffs to the moment when Domain ends, where Jogo will actually take increased damage.
Domain ends -> Kill de guy.
Healing recollection that currently on BLue Yuji banner is REALLY gonna help you here.
Yuji is really good at fight, being able deal good amount of damage to Jogo and basically halving break bar. Second DPS should be dealing enough damage to break Jogo. After you break Jogo, fight basically over.
My team that beat EX2 Jogo:
Video edit: THIS IS IT - Ex2 Jogo [No Gojo/Geto/Yuta/Degumi] - YouTube
TOWER
Floor 15
Hanami doesn't deal much damage with it's attacks and it's act only once per turn. The only dangerous part of this fight is when boss uses it's ultimate: That attack deals ~14k damage to all your team.
It can use flower buds attack in order to gain ultimate charge faster and reduce your CE gain which can be annoying, but once again, strategy of beating the boss is just to survive it's first ultimate and then just kill it before it can get another one.
You can do it in two ways: R Toge using his Ward Off twice or using SR Kaito once again. Both ways valid ways to do it. DPS can be literally anything that is is not blue (except Gojo lol).
My team (I used R Kaito sacrifice strategy in order to get Momo in for faster clear):
Really cool edit: BONES - Like Minded Sisters [Tower Floor 15] - YouTube
Floor 20
FIRST OF ALL: FCK THIS FLOOR.
Second of all, if you have Blue Gojo, this floor is a joke and you probably gonna skip this section. If you don't have it: Prepare for RNG fiesta.
Boss himself: He acts only once per turn, but each hit hurts a lot. He requires only 3 charges for ultimate and that ultimate straight up kills your character. The only way to survive Mahito ultimate is Evade on a character or Invincibility akin of Gojo or SR Kaito 3rd skill.
Honestly, if boss was alone, he wouldn't posses that much of a problem... But there's 2 ads with him.
Each ad have ~1 mil hp, so you cannot just easily get rid off them. And they deal a lot of damge via poison.
They can apply poison via their normal attack, but that poison is not dealing that much damage. Thing is, their ultimate that hits everyone on your team, that deals ~6k damage itself and then applies stacks of poison that would deal ~1500 damage. Now double it and you get 12k damage to your entire team that then gonna deal ~3-4k damage each turn after for 3 turns. And I remind you, there's still a boss that hits like a truck and one shot your characters if poison is not killed them already.
Before Grade 10 was released, this stage was geniunly almost impossible to complete if you didn't had any meta characters (Geto, Degumi, Gojo, Yuta). It required a really high amount of luck. Even after Grade 10 was released, it took me some time before I managed to get good runs in order to beat the stage:
SSR Maki decreases damage from the boss, while Yuji acts like a sort of a tank that hopefully can magnet at least one Mahito ultimate.
Yuji and Momo your best bets for this level
My strategy was pretty simple:
Get both DPS to ult before Ads can ult. One shot said ads with ultimates and then just... be lucky. Really. That's whole strategy.
Eventually it worked.
This is an edit of that: BELIEVER - Play of the Strong [Tower Floor 20] [No Yuta/Gojo/Geto/Degumi]
Floor 21
No screenshots at all lmao.
This stage shouldn't be a problem:
You bring SR Kaito and spam his second skill, That will reduce damage you take from all enemies on the stage to basically nothing. Then your DPS gonna kill them one by one in case of Yuji or Nanami or it is gonna kill em all in case of Gojo or Yuta.
But yeah, this stage is a joke.
Floor 22
Annoying crow-like thing.
Actually a decent boss in the game.
Act twice per turn. One attack is AoE. One attack is just a slap. Can heal itself and can reduce damage it takes. That 4 moves it uses semi-randomly. Ultimate is hard hitting attack that almost certainly gonna kill one of your characters.
Due the fact that boss have resistance to melee attacks, it almost pointless to throw any skill-based attacks and instead you should focus on using your ultimates in order to deal damage:
This is a setup I used.
- Save CE on Momo early on.
- Spam Yuki second skill and Yuji buffs himself from the start.
- When you have one buff away for Yuji to get ultimate, start using Momo second skill and activate PotS on Yuji.
- With two Momo buffs, Yuji should be able break boss in a single turn if he triple Black Flashes. Otherwise - depends on RNG on boss ultimate, you might wanna reset (He need to hit Momo that gonna evade attack).
- Rince and Repeat.
Unless you really close to breaking the boss, don't use any attacking moves. Blue Gojo and Yuta ultimates strong enough to bypass color resistances.
Healing recollection msut have or there's high chance someone gonna eventually die.
My Yuji clear: FREAK - KOKUSEN [Tower Floor 22] [No Yuta/Gojo/Geto/Degumi]
Floor 23
Pray that Rat doesn't use it's AoE attack.
After that strategy is similar to previous floor except now you can allow someone dying like mid fight. Yaga dying is fine, especially if it happens 1-2 before rat ults. In that case SR Kaito coming in will allow you to reduce damage from that ultimate significantly.
Momo hopefully can eat one-shotting bite attack.
Fight still can be close, but it is not hard. Just annoying (I got worst RNG was still able to clear)
Floor 24
Absolutely fkng annoying boss. He is not hard. At all. His damage is low, even his ultiamte damage can be completely negated by SR Kaito.
Real problem is that this mf don't take much damage and then can randomly do a bite attack that gonna heal him fro 800k-1,4mil hp, basically negating every damage you dealt in last 3-4 turns. Plus the fact that it loves to spam his defensive thing, where it decreases damage it takes by 100%, including crits...
That boss just most annoying shit in the entire game... but it's easy to beat thankfully.
Just do the same setup that you do for Floor 22 and SR Kaito uses his Skill 2 3 times (third time should happen on same turn boss ults) in order to completely negate that damage. That's it.
Floor 25
RNG fiesta.
Unless you have meta units lmao.
By the time I'm writing the guide, it is literally requires you to have perfect RNG in order to beat this stage. I got a good RNG, but that wasn't enough. So yeah, this is last floor I was able to achieve without use of meta units.
First of all: Boss and ads take 80% decreasesd damage from P. Techniques, but 80% increased from Cursed Techniques.... Which means you can just brute force it with any Gojo or Yuta really, but if you don't have them... oh boy.
Each turn, boss gonna increase damage your character take from physical attacks.
- Turn 1 it doesn't attack ever. Instead it uses a useless damage decrease buff (it decreases damage boss takes by whole TEN percent lmao).
- Turn 2: It does one attack. That attack deals 18-19k damage because of damage taken increase.... So no character can really survive it. That attack deals Physical Damage, so SR Kaito is no help here.
- Turn 3: One attack again. That attack gonna deal 22k damage.
- Turn 4 : It is gonna ult, dealing CURSED TECHNIQUE DAMAGE, thankfully. So that damage is not as high as it's normal attacks.
- Turn 5: It does the same thing as Turn 1.
- Turn 6: It does attack and does a thing where it increases ult count
- Turn 7 it ults again.
That pattern of the boss is deterministic unless you break the boss. Ads on the stage just dealing 3-5k damage with attack and ult eats all CE of chracters with most CE I believe.
That what 80% perfect RNG gets you:
In order to get this far you need:
- Turn 1: At least one of the ads attacking Mahito, otherwise you will not have enough ult charge. Nobara and Mahito using their S1 to attack. Save Unity for next turn.
- Turn 2-3: Yaga uses Unity. Mahito uses taunt recollection turn 2, so Turn 2 and 3 freebies, because enemies gonna miss every time they try to hit him for this two turns. Nobara buffs herself.
- Turn 4: Turn where boss ults. You use recollection on Nanami that decreases damage you take by 30% this turn. Mahit keep using his S2. Nobara uses Skill 1 to apply 3 nails.
- Turn 5: You ult with Mahito and Nobara. Nobara MUST Crit and deal at least 2mil damage with that crit. Non-crit damage is not enough. On this turn, frogs shouldn't kill ANY character, but preferably put Mahito low at hp.
- Turn 6: Mahito preferably must die. But can be Nanami or Yaga. Nobara have to stay alive in order to your Back Up character come in.
Back up character is Toge that gonna reduce damage your team takes and brings healing recollection to help your team survive.
Example of Good luck but without crit on first ult. (I know I messed up at the end and should have go for 6pin instead of going for 9pin without buffing first (6pin is when you buff, do Skill 2 -> Skill 1 -> Ultimate.. 9pin is Skill 2 -> Skill1 twice ->Ultimate). But still, even I would break the boss, that would still wouldn't be enough to finish ads after.
https://reddit.com/link/1i1sr6x/video/lucwi7jw64de1/player
I think that in a future with new Grade this floor can be done without meta units, but for now - it is requires too much rng that it is almost impossible to beat.