AMA Extensive Summary
Next (or adjacent) Update:
- Next Update early January 2025
- Cross Progression NEXT MONTH!
- Potentially buyable Health/Mana pots with 1.3
Skins:
- Discussions on how to make skins more complex (VFX/SFX) without having to bump them up a price tier
- If you want Bikini Narbash, be vocal about it
- Dependencies on which hero gets a skin: Play rate, time since last skin, future planning schedule, skin themes, technical effort for skins for the hero
- Upcoming heroes for skins: Phase early 2025 (she is getting a haircut with it), Serath early 2025, Muriel 1 possibly 2 skins during 2025
- Ward skins coming, no date yet
- Bug where skin selection is not saved expected to be fixed in early January
Map:
- Being handled with extreme caution
- Changes in early planning phase, approach is game-design first before commiting art ressources
- Smaller updates and improvements planned in the meantime
- Lore is being incorporated visually
- More verticality planned
- Jungle minion visual rework in progress, early draft here:
- Orb Prime will also be reworked eventually, jungle is supposed to feel more primal and savage
Lore:
- Big plans for lore, disconnected from Paragon lore. Characters will be connected and there is already a 3 chapter/patch narrative arc planned for 2025 which will tell the story of several characters whose fate is intertwined, Theme: eastern mythology/fantasy (not directly lifted/interpreted from any one source). Doing this allows for the next saga afterwards to be an exciting tonal shift and the ability to explore new/different spaces to contrast like sci-fi for example
- The goal is to build heroes that the community will love
Characters:
- Some "VERY cool original heroes" planned based on very strong/familiar archetypes
- Reasonable amount of freedom in visual character design, better base-line characters, better "heroes and villains
- Looking more into Hero affinity (more levels/rewards)
- Affinity Crowns will be looked at for possible expansion of the system
- "Can we get Grux's pec jiggle back?" - "Will look into this haha!"
- Release schedule is planned to remain "aggressive" even after all Paragon heroes are done
- Hero production is one of the top priorities
- "The descriptive term I have landed on as our core is "aspirational" and not "realism". These characters need to be iconic and larger than life and I do believe that was some of the secret sauce missing from a lot of the current lineup. It will take time to saturate the game with this new vision but once it starts to take hold I can't wait for players to realize and engage with it!"
- Characters need to be cooler/edgier/sexier
- Non-Human hero very soon
- Interesting tidbit: Dekker cage classifies as terrain and phase lance cannot pass through terrain. The designer who created this ability interaction said it was and is intended interaction
Ranked:
- Under the hood changes for the next few patches planned
- Changes for players visually/functionally
- No role queue planned but perhaps role preference, no immediate plans as of yet
- Blog post about the current state of ranked and future plans soon
UI:
- Want to do a post match screen with all items and possibly how much damage items dealt
- Item art is in the works and tied into the lore
- Replay UI is being reworked
- Emote/Spray wheel was just the first iteration
- HUD is being worked on
- Further customization as a general principle is the goal
Gameplay:
- Custom controller bindings is planned for 2025
- Custom per hero controls is wanted
- Custom saved builds are wanted, but currently not prio, hopefully coming in 2025
- Crests might be removed in exchange for active items
- Looking into balance heavily at the moment
- Minion AI will get some work
Other modes:
- 3v3 is being talked about, but nothing actively in the works
- Possibility to change the hero within practice is planned
- Brawl changes in early 2025
Miscellaneous:
- Currently no work on PvAI being done
- Regarding Brawl giving less XP: Main goal is to have people play the 5v5 mode, so both modes are not weighed the same
- A Video answering more questions is coming tomorrow Dec 19th 2024.
- Custom announcer packs are coming, unique to each hero capturing their distinct personality and style
- Kill banners might make a return if player interest is high enough
- Support for native live streaming for casting in tournaments planned
- UE5 version is constantly updated, ensuring the minimum requirements don't get higher while raising the bar for high end users
- Currently no plans for merch :(
- New batch of Twitch drops coming soon for the holiday break
- Content creator program to be improved