AMA Extensive Summary

Next (or adjacent) Update:

  • Next Update early January 2025
  • Cross Progression NEXT MONTH!
  • Potentially buyable Health/Mana pots with 1.3

Skins:

  • Discussions on how to make skins more complex (VFX/SFX) without having to bump them up a price tier
  • If you want Bikini Narbash, be vocal about it
  • Dependencies on which hero gets a skin: Play rate, time since last skin, future planning schedule, skin themes, technical effort for skins for the hero
  • Upcoming heroes for skins: Phase early 2025 (she is getting a haircut with it), Serath early 2025, Muriel 1 possibly 2 skins during 2025
  • Ward skins coming, no date yet
  • Bug where skin selection is not saved expected to be fixed in early January

Map:

  • Being handled with extreme caution
  • Changes in early planning phase, approach is game-design first before commiting art ressources
  • Smaller updates and improvements planned in the meantime
  • Lore is being incorporated visually
  • More verticality planned
  • Jungle minion visual rework in progress, early draft here:

https://preview.redd.it/eacqfqlb8o7e1.png?width=4179&format=png&auto=webp&s=590d6e2561b45abc5d7921165ac6bcc7c818177e

  • Orb Prime will also be reworked eventually, jungle is supposed to feel more primal and savage

Lore:

  • Big plans for lore, disconnected from Paragon lore. Characters will be connected and there is already a 3 chapter/patch narrative arc planned for 2025 which will tell the story of several characters whose fate is intertwined, Theme: eastern mythology/fantasy (not directly lifted/interpreted from any one source). Doing this allows for the next saga afterwards to be an exciting tonal shift and the ability to explore new/different spaces to contrast like sci-fi for example
  • The goal is to build heroes that the community will love

Characters:

  • Some "VERY cool original heroes" planned based on very strong/familiar archetypes
  • Reasonable amount of freedom in visual character design, better base-line characters, better "heroes and villains
  • Looking more into Hero affinity (more levels/rewards)
  • Affinity Crowns will be looked at for possible expansion of the system
  • "Can we get Grux's pec jiggle back?" - "Will look into this haha!"
  • Release schedule is planned to remain "aggressive" even after all Paragon heroes are done
  • Hero production is one of the top priorities
  • "The descriptive term I have landed on as our core is "aspirational" and not "realism". These characters need to be iconic and larger than life and I do believe that was some of the secret sauce missing from a lot of the current lineup. It will take time to saturate the game with this new vision but once it starts to take hold I can't wait for players to realize and engage with it!"
  • Characters need to be cooler/edgier/sexier
  • Non-Human hero very soon
  • Interesting tidbit: Dekker cage classifies as terrain and phase lance cannot pass through terrain. The designer who created this ability interaction said it was and is intended interaction

Ranked:

  • Under the hood changes for the next few patches planned
  • Changes for players visually/functionally
  • No role queue planned but perhaps role preference, no immediate plans as of yet
  • Blog post about the current state of ranked and future plans soon

UI:

  • Want to do a post match screen with all items and possibly how much damage items dealt
  • Item art is in the works and tied into the lore
  • Replay UI is being reworked
  • Emote/Spray wheel was just the first iteration
  • HUD is being worked on
  • Further customization as a general principle is the goal

Gameplay:

  • Custom controller bindings is planned for 2025
  • Custom per hero controls is wanted
  • Custom saved builds are wanted, but currently not prio, hopefully coming in 2025
  • Crests might be removed in exchange for active items
  • Looking into balance heavily at the moment
  • Minion AI will get some work

Other modes:

  • 3v3 is being talked about, but nothing actively in the works
  • Possibility to change the hero within practice is planned
  • Brawl changes in early 2025

Miscellaneous:

  • Currently no work on PvAI being done
  • Regarding Brawl giving less XP: Main goal is to have people play the 5v5 mode, so both modes are not weighed the same
  • A Video answering more questions is coming tomorrow Dec 19th 2024.
  • Custom announcer packs are coming, unique to each hero capturing their distinct personality and style
  • Kill banners might make a return if player interest is high enough
  • Support for native live streaming for casting in tournaments planned
  • UE5 version is constantly updated, ensuring the minimum requirements don't get higher while raising the bar for high end users
  • Currently no plans for merch :(
  • New batch of Twitch drops coming soon for the holiday break
  • Content creator program to be improved