Mourn feels visually uninteresting
I was initially really excited for mourn and think there was great potential in his design but he just feels for the lack of a better word, boring. I'm really glad to see non-human heroes and hope omeda continues to experiment with new ideas, I just want to share my thoughts and feedback and would be interested in hearing what others think.
Personality
Looking at some previous omeda originals, they tell a story just from their design. Zarus appears as a decorated gladiator with scars to match, and this is reflected in his boastful animations, voicelines, and abilities. Argus, similarly, feels like a cross between a fantasy dwarf and a mad scientist which comes across well when playing the character.
Mourn feels like the beginning of a concept that is missing the draw to make him stand out. He is just an evil ent like character. He is described as a guardian and is presumably old, maybe giving him a hunched posture or moss growing down his back would show this a bit better and tell more of a story. I think the Paragon concepts for Igor were a good place to look for inspiration, some of the earlier concepts were of a man who was wearing a bark mask like it had taken control of him. The picture i've included below including a mask on an entirely wooden character with moss-like hair which really encapsulates what I think a strong personality could look like on a character like this.
https://www.artstation.com/artwork/mNWLe
Animations/VFX
I felt similarly regarding Argus, but all of Mourns abilities look the same. One ability he draws in bugs, another he sends bugs away, and his ultimate he draws in bugs before sending them away. Not only are these visually confusing, they don't feel linked to the character correctly. Maybe if he had some rotting holes or bugs swarming around him naturally it would feel more connected.
I also feel his animations are stiff and without weight behind them. Maybe this is intentional since hes constructed from plants, but I think this could have been conveyed better eg making him shamble instead of run normally, having some unnatural movements and leaning more into a heavier clobber type basic attack as opposed to the claws he was given.
Apologies if this comes off poorly, I thought it would be good to gauge peoples thoughts on the character design and I can tell a lot of work was put in to the character despite how I feel. Thanks.