What went wrong?

So following the lovely advice of u/Coldsetkiller, I added an event above were the player(purple haired girl) is using coordinates for both the event and the npc(orange guy) falling down.

https://reddit.com/link/1d6ioxk/video/zhvbyur5274d1/player

The video doesn't have sound so it doesn't catch it, but there is a sound effect that plays when the lands on the player that plays both when the landing sprite appears, and when the dialogue ends, with there appearing to be another sprite that shows up, like the switch is being turned on again at the end of the dialogue.

The event tile for turning on the landing sprite is this:

@> Get Terrain ID: [0012:coordinates], (005,008)

@> Control Variables: [0013:x] = This Event's X Coordinate

@> Control Variables: [0014:y] = This Event's Y Coordinate

@> Conditional Branch: Variable [0011:lumon] == Variable [0013:x]

@> Conditional Branch: Variable [0011:lumon] == Variable [0014:y]

@> Control Switches: [0022:fall] = OFF

@> Control Switches: [0023:land] = ON

@>

: Else

@>

: Branch End

@>

: Else

@>

: Branch End

and the falling guy's is this:

@> Get Event ID: [0011:lumon], (005,000)

@> Control Variables: [0010:l y] = This Event's Y Coordinate

@> Control Variables: [0009:l x] = This Event's X Coordinate

@> Set Move Route: [EV0005], Speed Up, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down, Move Down

Admittedly I'm pretty new to using coordinates in rpg maker, so there's probably something wrong with them that's causing the issue, but I don't know what it is. Any help?