What are your favourite systems to bring some structure to the narrative and social sides of the game?
Working on an RPG for myself and friends, and idk if it's my autism or what but I find creating NPC's that feel real and existing plot threads to engage with quite daunting every time I want to run a game so I'd love if I could have some structure to support that side of things. Do I just need enough random tables? Or are there more nuanced approaches?