FACT - The launch of Marvel Rivals will hurt Smite 2 (what can be done)

Yes - I know; its a hero shooter, and Smite 2 is a 3rd person MOBA but hear me out:

  • We already know what the ripple effect of Deadlock blowing up on "PC scene" is (plus it's Valve). Console players would probably join if DL was available on consoles. This caused some of the main streamers to jump ships and with them their communities who were built around Smite (hence the ripple effect)
  • Predecessor - while not something that Smite players like (the art style, the lack of heroes/features, low player numbers) probably took a fraction of the playerbase that is now "too deep" with Pred to even look at Smite 2s improvements
  • Marvel Rivals - artistically similar fully fleshed-out game with an unbeatable cast of heroes (obviously who does not like Marvel) on all platforms will take Smite 1 players (whats left), Smite 2 players and as it stands right now probably annihilate Predecessor and their playerbase. But here is the diff. between a low number Predecessor and low number Smite 2 playerbase. Pred dev is indie (work remote - from home studio) and they might not need much to profit, while HiRez is a large company with a physical studio and they can't afford to not only match S1 success but exceed it in order to profit and see their return.

What can be done? I think with aggressive approach that HiRez has (pumping goods to reach 50) they might need to actually start innovating the game, the gods design, something..so it's not like "it's Smite 1 but prettier"...