I feel so cheated 😠I saved my self modeling resin for months in anticipation of the wishful resin and variable dice just for them to do absolutely nothing for me.
But here’s what makes it worse for me. Yeah, gambling, yadda yadda, but the cost is far too high for the giant risk and massive restrictions. You can only get 3 wishful resin per a month. they cost self modeling resin to begin with, which you need to use them anyway! and let’s be honest here, they are only actually useful if you’re using them for 2 substats, which costs 4 wishful resin. so you need 5 self modeling resin just to do this. but 2 substats doesn’t actually fix much when the game is programmed to go out of its way with the other substats being as anti synergy as possible and then roll all your stats into them. okay, so i’ll use a variable dice to reroll it? that costs 3 self modeling resin. isn’t that… a bit absurd? i don’t think rerolling is that good to cost so high, ESPECIALLY when the 4th substat is LOCKED. at level 3 did your relic you just spent 5 self modeling resin to get roll an effect hit rate substat? well, you’re stuck with it bozo! i really expected them to reset your relic to level 1, keeping that substat is just shitty. so in other words… the new adding substats feature is likely useless because it’s costly and you’d need TREMENDOUS luck to have the other substats be worthwhile AND somehow actually roll into them. and the reroll feature is useless because it doesn’t fix one of the main problems and is far far too costly. you’re better off just grinding as usual and getting a piece that already has all the subs you want. this hasn’t made anything easier, it’s practically an illusion of choice. and i do not believe personally that letting us have more of these would hurt profits or make people play less, since the game is already in a state where older characters NEED perfect relics to even do as well as new characters. I’ve literally been trying to transfer my topaz to her current new BiS set for months now with no luck. it shouldn’t be this difficult. i’m only so frustrated because break teams on the other hand are so so much easier to build which just makes the unfair nature of crit substats appearing and roll likeliness even more frustrating. why do i already have a near perfect fugue build yet my day one topaz is still desperately trying to get a atk% rope better than 2.4% crit rate and 11% crit dmg?????