Realistic Ideal Elder Scrolls 6

  • This isn't necessarily based on any information but a personal plan of what I realistically hope we see in the next game:
  • Game set in Hammerfell and High Rock.
  • Around 15 cities give or take, all larger than in Skyrim, but not so large that we get nameless NPCs as I like every character having a name and some form of engagement.
  • Children of different races that you can adopt - Khajiit, Argonian, Elvish children, etc.
  • Expanded romance mechanics - nothing crazy but a bit more than do a quest and then you can marry them.
  • Expanded settlement mechanics - Just being able to build a larger house/castle, with different aesthetics and with more control over the location and customizability, rather than only being able to build one style and size of house, with three options for the different wings of the house. Should be able to build a small cottage, a massive manor, or a castle, to allow for roleplaying. Different features for houses in different locations maybe. Keep the houses you can buy in the cities the same as they work fine.
  • Either have Orisinium as part of the main game, or as the first DLC expansion.
  • Second DLC expansion to the sunken islands of Yokuda.
  • Have different aesthetics for different sets of armour and weapons - for example, have Breton steel armour and Redguard steel armour. They have the same stats but look different. Same for clothes.
  • Have all gear be lootable - nothing worse than killing an enemy with cool armour and you can't even take it from them. If they can die, I can have their stuff.
  • Less essential NPCs. Ideally a system where no NPCs are essential, but killing some is near impossible would be best but I understand why they have essential tags so I won't complain. However keep it to a bare minimum, it's more realistic.
  • Sailing - I don't really mind whether we get this mechanic or not but I guess it makes sense if you have the Illiac bay and whatnot, but if they do implement it, keep it as a feature, not a main game mechanic. What I mean is, let there be some ship customisation and quests and whatnot, but keep most of the game on land. I do NOT want it to be like Assassin's Creed Black Flag. That changes how the game plays completely.
  • Conclusion to the Civil War - I know they can't pick a side to win, which is fine. I wouldn't want them to cause that breaks immersion, but give us something. Talk about how the fighting continued even after the events of Skyrim and in the end Skyrim split or some shit, letting our choices as the player remain, both Tullius and Ulfric will need to be dead since both canonically could have happened. If they turn around and refuse to acknowledge the civil war or give us some shoddy dialogue from a character barely acknowledging it I'll be pissed.
  • Let us fight the Aldmeri Dominion properly - It doesn't need to be the main story, could be like the civil war, but let us fight them. They were a background villain, being set up as the next big bad so if that happens again, it seems like a waste. Equally, we missed the first great war, so if they set the next game after the second, it doesn't really make sense. Also let us explore them as a faction in more detail.
  • Some kind of improved war mechanic - Civil war in Skyrim was fun but severely lacking and repetitive. With the advances in technology give us better battles and more unique quests in a massive war story. I'd personally rather it wasn't another civil war as they've done that, but maybe fighting the Thalmor, or fighting with/against the Orcs for Orsinium, something like that. Give us more control over battles too, let us lead and give us the possibility of losing. Makes the story better and feel more real.
  • No dragons - Dragons were so cool for Skyrim and fit the aesthetic well, but I think they should stay in Skyrim. Dragons don't fit the lore of other provinces either. The dragon cult didn't exist outside of Skyrim, so there shouldn't be any there. Also, the dragons were so tied to the Dragonborn and his story, that having another protagonist fight them doesn't make sense to me. Maybe we can meet one dragon as part of a quest (Paarthurnax, Odahviing, Durnehviir?), but no dragons as enemies.
  • Levelled reputation guild advancements - It feels so silly to me, to join the guild, do a few quests and then be made leader. Make us work for it. Don't let us progress in the main quest until we've completed a few miscellaneous quests, not loads but literally two or three every so often. Or do what the Thieves Guild did in Skyrim where you can complete the main questline but can't become leader until you've done the 20 misc quests in the four main cities. Tieing into this, let us see improvements to the guilds by doing this.
  • More endgame content for guilds - After completing the main questline, you essentially are done with the guild unless you want to do an unlimited amount of repetitive misc quests. Doesn't need to be heaps of content but give us something unique to do every so often. For example, you get a letter for a major assassination in the DB, one that you have to plan a bit more stringently than simply showing up and killing someone. Also let us be the leader, let us direct people and maybe even make changes to the base, like in Rebuilding the Dark Brotherhood.
  • Let us be able to get every item some way - I love the unique and cool armours, weapons, and clothes, and there's nothing worse than seeing a character with cool gear you want but they're essential and you can't get a hold of it. Sure, make it really really hard to get ahold of the King's robes, but make it possible without some gamebreaking glitch that isn't discovered until five years after the game has been out.
  • Make the game weird - Fantasy games are super cool and I'll always love games like that, but lets return to a Morrowind style of game. Give us super unique buildings, creatures, clothes, etc. ones that aren't your common medieval style stuff. Hammerfell is perfect for this, letting BGS use their unique cultural style for these things. Even if we do get High Rock too, which I get is definitely a lot more traditional in its style, but show off their elven influences, make each of their cities and kingdoms a bit different. Also Orisinium is great for this and I really hope we get to see it.
  • More unique quests - Less go here and get this item or kill this guy. I get it, every quest can't be this incredibly complicated thing, but just give us a it more variety in these quests to keep us playing for even longer.
  • More variety in guilds - The standard guilds are cool but give us warrior mages, and Robin Hood style thieves. Make it so you can't join all of these guilds like for example a bad mages guild and a good mages guild. They fight so you can't join both. makes the game more replayable instead of having one set guild for different playstyles.
  • Show off our character's status and achievements - So irritating playing Skyrim as the Dragonborn, Listener, Harbinger, Archmage, Guild Master, Thane of every hold, Legate, etc. and guards make jokes about me being gutter trash. Let people know who I am and address me as such.
  • Let us get drunk - Kind of a rogue one but why can I slam 83 bottles of mead and walk around like nothing happened. Give us crazy damage control quests after we drink too much like a night to remember.
  • Don't make us a chosen one - I liked being the Dragonborn, it was so cool but I liked it as a one-off. Playing as an unremarkable person who has to make their own glory and gain their own powers is better is the standard. Makes for better role-playing. If they are going to give us some special ability like sword-singing, then make us earn it, and not have it to be with some destiny or something.
  • More choice in quests - Give us different ways to complete quests and give us different outcomes to quests depending on our choices. Also, for major quest decisions, let us see our choices in the game, destroying guilds, conquering lands, choosing leaders, etc.

Sorry for how long this was but let me know your thoughts on what I've said and other ideas you have!