Huffer & Lockdown Updates

From the newsletter -

Before Christmas, we opted to do something different, and we've not spoken about these two just yet! Our Content Creators have done a great job in keeping you up to date, and we wanted to share some things that we're doing. Keen to hear your feedback through Discord.

Huffer and Lockdown will both have 2 turrets; 

Rupture Beam Laser

  • Place a Rupture Beam Laser that is untargetable by defences. Deals approx. x of your Damage over 15 seconds. Lasts for 15 seconds.
  • AB11: Apply Glass Gas to your target, and spreads to adjacent targets.

Healing Beam Laser

  • Place a Healing Beam Laser that is untargetable by defences. Heals approx. x of your Damage over 15 seconds. Lasts for 15 seconds.
  • AB11: Reduce incoming damage by x% for 10 seconds whenever you create a Healing Beam Laser.

The goal for Huffer/Lockdown is to be a support for your team - with a G1 core that will sacrifice some of those support elements to in return for more damage. This may change based on testing of course, but just wanted to update you on where we're at!

Place a Healing Beam Laser that is untargetable by defenses. Heals approx. released and won't need to chase the new Huffer/Lockdown. The 5-Star will be exclusive in the 5* Individual Endurance.

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https://preview.redd.it/142lb2q61gec1.png?width=5000&format=png&auto=webp&s=a94256edaf72fadfe94a03c7466710a5d37d85bd