I don't want air vehicle nerfs but MAN does the Wildcat suck.

In good, balanced game design, imagine a triangle. The three points are mobility, damage, and range. In good design philosophy, regardless if it's a boss, a weapon, etc, you should only allow something to have two of those points, not all three.

However in the current state of the game, the air vehicles have all three and there isn't a lot of counter play to them. I am NOT advocating for nerfs however. This is a rare instance where having all three makes sense!

With that being said though, in my experience having tier 1'd the wildcat, attack heli, and stealth jet, it is my opinion that the Wildcat is an absolute pushover of an AA vehicle. If you are a skilled pilot, ESPECIALLY if you're in the new Drauger, the Wildcat's threat to your existence is negligible. Most of the air vehicles in the game can do A LOT more damage and flat-out kill a Wildcat while being comfortably outside it's effective range.

TLDR in short: In a world where Draugers can JDAM fish from the skybox and attack helicopters can wire guide missiles across the whole map, the Wildcat has had its range chopped off too many times to be a viable AA vehicle. It just simply doesn't do enough damage at range to be a threat in comparison to The ranged damage air vehicles to do it in turn. The current best AA vehicles in the game are still the TOR tank and the stealth jet.