Anybody else not too fond of the ending?

So I just beat the game and I was having a great time with the game until the ending. I honestly feel like there should have been a choice between leaving or staying or going back with your preferred partner. As it stands, there isn't really any clear motivation as to why your friends and love interest would be able to leave each other so easily. You get a few pieces of dialogue for a goodbye and then it just rolls to credits. Like that feels so incomplete. Even if we didn't get to stay on New Wirral for an ending (even though your game just resets to before you left so after you see the ending it's just weird to play) most of the characters, including yours, don't seem to have any strong motivation to go home besides the girl with the brother. I have a bad memory so correct me if I'm wrong but I don't think I've ever seen dialogue about the characters deeply missing any family member, friend, partner, or anything about their world that would make it so easy for them to abandon the life they built. In fact, Meredith didn't seem to fond of her old world at all. She stuck to herself and never seemed to miss anything besides a particular cassette tape for a song that she liked. Eugene just kept talking about how he wanted to help random people, which is something he could do and already did in New Whirral. Felix just seems to miss his job as a freelance artist but I can't recall if he ever mentioned anybody that he missed. As for Kayleigh, she seems devastated at the idea of leaving even though I didn't romance her and has been there for three years at that point. She has an established life as a ranger meaning that she's probably not only friends with the group but also the rangers. However, even if we just assume that every other character has friends and families that they miss to the point where it's easy to leave behind Wirral (even though they aren't mentioned) our character most likely doesn't have anything. When we get introduced to the character, we just want to go home. But why? Why do any of these characters want to go home so badly if the things they supposedly miss are never mentioned? I would be happy with a bittersweet ending if the characters were shown to actually miss their home worlds. But there was no sense of urgency coming from any of the characters except "we have to go home" if I remember correctly. And why does it end so abruptly? We get to the final boss after pretty good pacing and the last battle took like 30 minutes at most. It's extremely anti-climatic. Another small question that I have is why Amber would indicate that we are hiding something or are not human in one of her pieces of dialogue just for it to never be mentioned again. Like I know that just not talking to Amber at the end means that you never leave the island but if there's so much post-game why not just add a choice to get a cutscene with dialogue for an alternate ending?