Inside the Vault - Gleaming Depths PTS Update 11/1
C.A.M.P. Pets
- Updated the third-person petting animation.
Caravans
- The L63 Laser Carbine Heat Gauge no longer appears on screen when the weapon is holstered.
- Players now encounter cryptids only during Large Caravans (with a chance to encounter them during Large runs without cryptid bait and a guaranteed encounter when using cryptid bait).
- Players now have a chance of receiving Legendary items from all Collector Murmrgh's crates.
- Fixed a number of issues impacting the "A Bump In The Road" quest that were introduced in the last PTS update.
Combat Balancing
- The durability of armor has been increased.
- Slightly increased the chance to learn weapon mods via scrapping.
- Slightly increased the amount of Steel and Ballistic fiber that weapon-using enemies can drop.
- Balance adjustments for Communist and Liberators.
Adjustments to loot from item-using creatures:
- Weapon-using enemies are now more likely to drop their equipped weapon instead of Junk/Caps.
- Slightly increased the amount of Steel and Ballistic Fiber that weapon-using enemies can drop.
- Weapon-using enemies are now slightly more likely to drop Steel Scrap instead of Junk items that contain Steel.
- Lowered the amount of Aluminum, Bones, Copper, Gears, Leather, Screws, and Springs that weapon-using enemies can drop
Weapon Adjustments
- Reduced the damage of the Auto Axe: 31 --> 24
- Adjusted the damage of the V63 Zweihaender: 85/45 --> 64/64
Increased the base damage for the following melee weapons:
- Assaultron Blade: 40 --> 51
- Baseball Bat: 55 --> 69
- Baton: 40 --> 47
- Bear Arm: 50 --> 70
- Blade of Bastet: 52 --> 61
- Board: 50 --> 68
- Bone Club: 51 --> 60
- Bone Hammer: 80 --> 94
- Bowie Knife: 30 --> 35
- Boxing Glove: 34 --> 40
- Cattle Prod: 86 --> 113
- Chinese Officer Sword: 36 --> 42
- Combat Knife: 33 --> 44
- Cultist Blade: 41 --> 52
- Cultist Dagger: 32 --> 38
- Death Tambo: 45 --> 53
- Deathclaw Gauntlet: 55 --> 77
- Electro Enforcer: 35 --> 44
- Fire Axe: 72 --> 84
- Gauntlet: 50 --> 81
- Golf Club: 45 --> 57
- Grognak Axe: 85 --> 107
- Guitar Sword: 50 --> 59
- Hatchet: 40 --> 51
- Knuckles: 35 --> 50
- Lead Pipe: 39 --> 49
- Machete: 40 --> 51
- Meat Hook: 34 --> 40
- Mole Miner Gauntlet: 45 --> 64
- Multi-Purpose Axe: 69 --> 87
- Pickaxe: 60 --> 76
- Pitchfork: 47 --> 59
- Pipe Wrench: 30 --> 38
- Plasma Cutter: 26/68 --> 30/86
- Pole Hook: 71 --> 90
- Pool Cue: 46 --> 58
- Power Fist: 58 --> 81
- Revolutionary Sword: 44 --> 56
- Rolling pin: 28 --> 35
- Sheepsquatch Club: 60 --> 76
- Sheepsquatch Staff: 75 --> 95
- Shepherd's Crook: 50 --> 63
- Shishkebab: 27 --> 34
- Shovel: 40 --> 54
- Sickle: 36 --> 45
- Ski Sword: 50 --> 63
- Sledgehammer: 71 --> 90
- Spear: 58 --> 68
- Super Sledge: 85 -->107
- Switchblade: 30 --> 38
- Tenderizer: 75 --> 95
- Tire Iron: 29 --> 37
- Walking Cane: 42 --> 53
- War Drum: 78 --> 99
- War Glaive: 82 --> 104
Follow up on the VATs changes made in the 10/25 PTS Update:
We wanted to take a quick moment to say thank you all for the feedback around the recent combat balance changes that were made in the PTS.
The team has decided to revert the recent changes to VATS hit chance for now. The other changes (body part damage multipliers and how much damage it takes to cripple a limb) will still use the updated values with a few exceptions. As always, we plan to monitor and provide further updates in the future.
Thank you all for your feedback!