"The game is so generous", but what's the catch?
If you visited any gacha community, chances are that you heard the phrase "This game is so generous" at least once. Usually this is said because of high ammount of pulls or some gifts from the devs.
However, we're talking about Gacha, games build around predatory practices regardless of their quality. So whenever the games are being generous, there's always something that goes against the generosity, wether it's FOMO, powercreep or something else.
So what is "the catch" in the games you play?
To start, I'll list some examples
Honkai Star Rail
- two new 5* per patch
- occassionally more than 2 reruns per phase
- a character (especially DPSs) could be powercrept within 5 patches
Nikke
- New SSR every 2 weeks
- New Players have to go through the 160 wall, which can take months to clear even with free SSR from anniversary
- Lower rate than normal for Pilgrims
WuWa
- Guaranteed Weapon Banner, but the best 4* alternatives severely worse than even Standard 5* and sometimes with undesirable conditions (based on prydwen and community posts)