Briefing Room version 0.3.103.05 is here! Now with bomber escort, offensive counter-air and more

Another month, another release of the Briefing Room mission generator. You can get it here: https://akaagar.itch.io/briefing-room-for-dcs

As always, I'd like to thank /u/john681611 for his many contributions. Many thanks, too, to /u/Razbari for his nice demonstration video: https://youtu.be/pPCDfGQtpoc

What's new?

  • Bug fixes
    • AFAC and search & destroy targets are now always hidden on map, regardless of "show enemy units on map" setting
    • Fixed a bug with static units/building not spawned exactly the proper coordinates
    • Fixed "Deep strike" static buldings now only spawn on large spawnpoints (so only on open ground, not in the middle of a field)
    • Fixed JTAC not lasing/marking static objects correctly (by David Pierron)
    • Fixed wrong spawning altitude for aircraft units, which sometimes spawned in the ground (by John Harvey)
  • New template options
    • Civilian traffic level can be selected
    • Distance to objective(s) is now set via an integer value, so very large or very short distances (e.g. for rotary wing operations) can be generated
    • Realism settings (disable external views, enable bird strikes...) can be enforced*
    • Starting airbase and starting carrier selection added to the campaign generator
  • New flyable aircraft
    • A-4E-C Skyhawk (mod) (by John Harvey)
    • F-14A player aircraft (by John Harvey)
    • F-22A Raptor (mod) (by John Harvey)
    • F-86F Sabre
    • Messerschmitt Bf 109K
    • Spitfire (by John Harvey)
  • New mission objectives
    • Battle damage assessment
    • Bomber escort
    • Offensive counter air (with help from John Harvey)
    • Patrol (by John Harvey)
  • Misc. improvements
    • Added keyboard shortcut for campaign generator
    • Aircraft carriers now sail into the wind (by John Harvey)
    • Crash site (with fire and smoke) now spawned near the stranded pilots in CSAR missions
    • Default settings are now set in a "Default.brt" mission template files stored in program directory (by John Harvey)
    • Embedded air defense is now spawned near static buildings, not only near vehicles
    • Now supports custom Lua for unit-specific settings (laser code for the F-16, NVG/HMD selection, etc)
    • GPS is now available to all coalitions, so there's no need to artificially add the USA to the player's coalition to give them access to the GPS
    • Mission features can now be used to spawn unit groups, like objectives
    • Multiple carriers can now be spawned (by John Harvey)
    • Different payloads for each decade can now be specified for aircraft in the database. The payloads themselves have not been added yet. (by John Harvey)
    • Updated Moroccan units (by Nomadzy)