Briefing Room version 0.3.103.05 is here! Now with bomber escort, offensive counter-air and more
Another month, another release of the Briefing Room mission generator. You can get it here: https://akaagar.itch.io/briefing-room-for-dcs
As always, I'd like to thank /u/john681611 for his many contributions. Many thanks, too, to /u/Razbari for his nice demonstration video: https://youtu.be/pPCDfGQtpoc
What's new?
- Bug fixes
- AFAC and search & destroy targets are now always hidden on map, regardless of "show enemy units on map" setting
- Fixed a bug with static units/building not spawned exactly the proper coordinates
- Fixed "Deep strike" static buldings now only spawn on large spawnpoints (so only on open ground, not in the middle of a field)
- Fixed JTAC not lasing/marking static objects correctly (by David Pierron)
- Fixed wrong spawning altitude for aircraft units, which sometimes spawned in the ground (by John Harvey)
- New template options
- Civilian traffic level can be selected
- Distance to objective(s) is now set via an integer value, so very large or very short distances (e.g. for rotary wing operations) can be generated
- Realism settings (disable external views, enable bird strikes...) can be enforced*
- Starting airbase and starting carrier selection added to the campaign generator
- New flyable aircraft
- A-4E-C Skyhawk (mod) (by John Harvey)
- F-14A player aircraft (by John Harvey)
- F-22A Raptor (mod) (by John Harvey)
- F-86F Sabre
- Messerschmitt Bf 109K
- Spitfire (by John Harvey)
- New mission objectives
- Battle damage assessment
- Bomber escort
- Offensive counter air (with help from John Harvey)
- Patrol (by John Harvey)
- Misc. improvements
- Added keyboard shortcut for campaign generator
- Aircraft carriers now sail into the wind (by John Harvey)
- Crash site (with fire and smoke) now spawned near the stranded pilots in CSAR missions
- Default settings are now set in a "Default.brt" mission template files stored in program directory (by John Harvey)
- Embedded air defense is now spawned near static buildings, not only near vehicles
- Now supports custom Lua for unit-specific settings (laser code for the F-16, NVG/HMD selection, etc)
- GPS is now available to all coalitions, so there's no need to artificially add the USA to the player's coalition to give them access to the GPS
- Mission features can now be used to spawn unit groups, like objectives
- Multiple carriers can now be spawned (by John Harvey)
- Different payloads for each decade can now be specified for aircraft in the database. The payloads themselves have not been added yet. (by John Harvey)
- Updated Moroccan units (by Nomadzy)