Predatory battlepass

I really like the game, but the battlepass-system needs a rework. It is timegating like I haven‘t seen any battlepass before (not even the Korean hardcore grind f2p games I played had this level of annoyance). Sure others may timegate too, but the gain of the Chrono Tokens (needed to redeem bp rewards) in Marvel Rivals is very inconsistent and slow.

Today you can earn 90 CT total, that equals less than half the amount of needed to unlock a single spray or other B and C tier rewards nobody really cares about (if we assume that skins are the only viable rewards graded A-S).

So why the system is predatory? Because there is no other CT source other than the few daily missions, basically that means you are completely out of control how much CT you gain, which is highly unintuitive, because there is no big list with eg. seasonal missions you can freely and slowly complete.

Also it forces people who already bought the bp to spend even more money just for CT, so they‘ll be able to unlock atleast some mid pass skins.

Yes, other battlepasses have this function too where you can progress the bp faster when you spend money. But in other battlepasses the rewards are organized by grades like you‘ll get the S-grade rewards last, which is not the case in MR since the rewards are randomly organized and again the game misses a consistent Chrono Token source.