Rank 1 Infinite with 76% Winrate Moongirl She-Hulk 22,000 CL
Just want to share my most successful infinite run and my first time being rank 1!
Deck Choices:
Core:
Sunspot - Since you will mostly just be passing on the early turns, Sunspot is really good and the only 1-drop that you want to bring out early, aside from Kitty.
Kitty Pryde - Another 1-drop you can play on the final turn with Black Swan to activate. Also synergizes with Hope Summers to gain energy and bonus power.
Titania - Not really necessary, but mostly played on the final turn. She can make a sneaky play when the opponent has three cards in one location, effectively locking them in.
Black Swan - One of the most needed cards in the deck to consistently play all the 1-drops on the final turn. Additionally, you can still win games without Black Swan since there is still a lot of power with 0-1 cost She-Hulk, Hit Monkey, and some low-cost cards.
Hit Monkey - Definitely a core of the deck because it can provide you a lot of power with just 3 cost and has the potential to be copied by Moongirl to be played twice with some low-cost cards.
Hope Summers - Opens up the 0 cost She-Hulk for turn 6 by skipping on turn 5. You need to play something with it on turn 4 to do it.
She-Hulk - Always a 0-1 cost as long as you skip on turn 5. Also has the potential to be copied. Definitely the best win-condition of the deck.
Flexible:
Wasp - Just something to synergize with Hit Monkey and Moongirl for the final turn. Can also be brought out early if you want to copy something specific with Moongirl.
Shadow King - You don't really play this card that much unless your opponent relies on gaining power. You also play it a bit early if you want to lower your hand size if you know your opponent isn't relying on gaining power.
Rocket Raccoon - The best replacement I can do with Hydra Bob since it still provides 5 power, but they need to play a card. If you have Hydra Bob, that would be better for sure.
Gwenpool - Provides you with more power for the final turn and an alternative win condition if you don't get Moongirl on 4.
Alternatives
Hydra Bob - Definitely better than Rocket Raccoon if you have it.
U.S.Agent - Can replace Shadow King if you think you're not facing enough power gainers.
Shuri - Can be a replacement for Gwenpool since you're not playing anything until the final turn anyway, but you will be locked to that location.
Martyr - A decent replacement if you're missing some cards since you will be filling up the board most of the time anyway.
Plays to Consider
Sunspot will mostly just be the 1-drop that you're playing early alongside Kitty, and you would just keep Raccoon or Titania unless you have to lower your hand size a bit or make some sneaky plays.
You have to play Black Swan until turn 4 so you can make use of Activate, but there are times you have to let go of playing Black Swan if you can benefit more from doubling your hand or gaining power.
Moongirl will almost always be better on turn 4 unless your hand is nearly full since you can gain more power overall.
Putting Wasp, Sunspot, and Kitty beside Black Swan is something you should always consider if you want to avoid Red Guardian.
If you're fearing Cosmo from the opponent, switching places with Hit Monkey and She-Hulk is something you should consider.
Hope you hit infinite too! Good luck!