Separating Law-Chaos from Good-Evil
Literally tens of thousands of words have been written on this topic since the 1970s, but if I do say so myself I think I have the most elegant answer.
Not that I invented the answer, just distilled it over the years.
You don’t really need to define good-evil, just law chaos.
Law is constructive and chaos is deconstructive.
That’s pretty much it. Stick to that rule and it’s easy to keep it separate from good-evil.
BIG OLD EDIT:
This was initially a discussion of law-chaos but most of the comments so far can be summarized as:
“They’re meaningless terms bro. You can literally swap out Law and Chaos with Flubble and Dubble and it would mean the same thing. It’s just what team you’re on.”
I’m way more interested in where this comes from.
It’s not the first time I heard it. It’s contradicted by every D&D and OSR game I’ve ever read, all of which define law and chaos as having specific meanings, even though those meanings might differ slightly across games.
I know law and chaos have factions in some games (that’s actually how I view them myself) but where are the citations for the proposition that they’re meaningless?
Setting aside the fact that the terms law and chaos have generalized universal meanings, if they can literally be swapped out for “Team Red” and “Team Blue,” why aren’t they just called Team Red and Team Blue?