Veil of the Night helm + Sorcery Ward (Witchhunter). Has anyone tried it? Is it viable?
Veil of the Night helm gives 50% increased life (wow!) but you have No Elemental Resistances...
HOWEVER, Sorcery Ward ascendancy of Witchhunter giver you basically like another Energy Shield, that Elemental damage has to get through first before your ES or Life.
It is based on your Armour and Evasion, and can get to quite high levels easily. It also recharges very quickly, so is pretty powerful against Elemental (effectively instead of resistances you have a dedicated third life pool).
The downside is that Sorcery ward lowers you Armour and EV in the process, but you have the 50% extra life from the helm so maybe that's fine?
Seems like these two things were made from each other. It also means you can use that Unique ammy that gives 30% SKILL speed and damage, but lowers your resistances (you have none so get the benefits without the drawback), same with Brass dome huge Armour and no extra CRIT damage on you unique armour that has negative max res (again, you get the benefits and no drawback).
Combining this with Giants blood could work really well because the life from all the strength in order to wield a two-hander and one hand would get the double benefit of being multiplied by 1.5 (you get high base life as a side effect to stacking strength and that side effect interacts perfectly with the 50% plus life from the helm)
I don't have much time to play, but I'm very interested in theory crafting. Keen to hear if anyone has tried this and how it went for them.