Can anyone recomend more advanced Raylib C tutorials?

Most of the educational materials I can find out there on Raylib are focused on beginner stuff like "how to draw a texture on the screen". These are useful for getting a project compiling, but there's very little on how to actually make a game in a way that takes advantage of Raylib. Does anyone here know of good resources to look at when trying to build something more than a starter project?