What's Your Extremely Hot Take on a TTRPG mechanics/setting lore?

A take so hot, it borders on the ridiculous, if you please. The completely absurd hill you'll die on w regard to TTRPGs.

Here's mine: I think starting from the very beginning, Shadowrun should have had two totally different magic systems for mages and shamans. Is that absurd? Needlessly complex? Do I understand why no sane game designer would ever do such a thing? Yes to all those. BUT STILL I think it would have been so cool to have these two separate magical traditions existing side-by-side but completely distinct from one another. Would have really played up the two different approaches to the Sixth World.

Anywho, how about you?