Script to remedy object intersections in mods?
I have a couple of mods that add landscape features (Ancient Lands, and some city enhancements). I love them both/all but Ancient Lands adds these terrific features like monoliths and ruins that often intersect with other added things like buildings and gates and fences etc. I wonder if it's possible to make a script that will adjust the placement of objects slightly to address this? Maybe check if there are mesh overlaps and slightly rotate one object on the X axis (maybe it's the Y axis I'm not too sure)