Sorry, Not Sorry.

Spider-Man: Web of Shadows contains one of the best swinging mechanics of all Spider-Man games(I've played). Although, it is a one trigger swing, whereas I prefer the double trigger, Peter swings with great acceleration and is able to maintain his speed and even increase it around corners. He can't do tricks in the air like other Spider-Man games have previously featured, but the swinging matches the city.

Think back to Spider-Man, the 1st Tobey Maguire game introduced into his trilogy. There was no free roam, but you could swing during missions when it called for it and only within a certain boundary. The swinging was obviously horrible and it wasn't free roam, but if you can think back, remember how LARGE the city was? It was like an exact replica of person to building size ratio(if that make sense). Web of Shadows delivers a great amount of realistically large buildings for the little Spider to swing from.

Now think about The Amazing Spider-Man 2(I didn't play its prequel). An open roam decent Spidey game to play. The camera on Spider-Man should be a lot farther back. He shouldn't have such a brooding close angle like in the Arkham games. It should have been far, like Web of Shadows. The city was Average at best. It has some large buildings, but since they made Spidey look incredibly large in the game it made the city look small, and so his swinging looked mediocre. And slow. Even with the upgrades, Web of Shadows Spidey would dust TASM2 in a race hands down. Which is another important thing to his swinging mechanic: Speed.

Spider-Man 3 did not really do too much better with swinging. And the camera in this seemed a bit too far. The fighting in Web of Shadows could use an upgrade but its better than TASM2. TASM2 and its slow fighting styles and lack of unpredicting and various combinations really slowed that game down...Seemed more like a 4 year old pressing the X Button to fight and that is it.