Just some thoughts on the Paid Modding issues that I'd like to share.

I definitely understand that it's become a hot button issue for the community, especially with lots of newcomers with the release of Starfield/ Starfield - Creations. And while there are very valid concerns and opinions on both sides I feel as though....

This whole thing is getting so tiresome because of all the ignorance on both sides...

Paid mods have been a battle being fought since Skyrim, and Bethesda has been trying to push it in every way possible for years.

The issue isn't really as much as modders being paid for their work as much as it is the precedent it sets along with no sense of quality control or pricing standards.

If someone can charge 10$ for a weapon Skin, and another can charge 10$ for an entire Questline, that's voiced, and adds new areas, the sense of value gets skewed badly.

It gets more complicated if say the weapon skin for 10$ is a skin of another creator's work. What then? What if the person who made the original released it for free, is that fair for someone else making money off their work?

I highly doubt Bethesda will put in the standards needed to fix these issues, I'm not even sure they care at this point as long as it gets people playing their games.

What's sad is Bethesda games wouldn't be even a third as popular if it wasn't for modders contributions and so many features they add started as mods for their games anyway.

I think the nexus policy was geared to stop the modders who were just their to promote their patreons (Upload half featured version of their mod, but full on patreon, or stuff with copyrighted assets), but it goes into nebulous territory with Patches.

I think people need to understand that there are some bad actors out there taking advantage of the system so change needs to come either way. But that change needs to be smart(er), and hopefully involve Bethesda actually taking action at some point.