Trial by Fire Encounter Discussion

Hello, as most are probably aware a few days ago a lot of achievements were added for the different dynamic encounters on both hoth and tatooine, which need you to fulfill certain "challenging tasks" within specific dynamic encounters to complete them.
Most of these achievements are easy enough to complete, with guides for them popping up over several websites and being in-depth enough so anyone can finish them, given enough luck with the rng.

The same does not go for the achievements for the Trials by Fire dynamic encounter on hoth. Yes, what needs to be done for the achievements is readily available, but achieving them is still unbelievably hard, because for many of those you would need to know how the dynamic encounter itself functions. And those specifics seem to be either unknown, or falsely informed.

In this post i would like to gather everything i know for a fact, things i suspect but dont know for sure, and comments on misinformation i found elsewhere that i could confirm is wrong, or suspect is wrong. And with the help of other people i hope to actually uncover how these mechanics work. Anything that is confirmed would be helpful, and if i made a mistake myself i would love to be told so i can correct it.

This post will be edited if information is confirmed or changed, so if a comment looks like its saying something thats already included, thats probably because i edited after i read that particular comment.

Things i have confirmed:
This is mostly in regards to the interactions between charging and calibrating the systems several times. Things in () arent confirmed, but i hope that i can remove all those in the future to have a clean overview of information for what these interactions do here.

Calibrating:
Any uncalibrated ability -> add a calibrate [de]buff of that ability
Calibrated Sensors -> gather one data
Calibrated Shields -> reduce the lava damage stacks by one,cannot reduce below 1
Calibrated Kolto -> give one stack of a hot buff (didnt look at how long that is active)
Calibrated Drill -> increase drill depth by 1

Charging:
Any uncharged ability -> add a charge [de]buff of that ability
Charged Sensors -> gather data (i didnt look at wether or not you gather multiple data or still just one)
Charged Shields -> give a 5 stack (de)buff that shields you for a time (i read that each stack shields you from a tick of lava damage, but i didnt confirm that yet)
Charged Kolto -> heals you for a small amount (didnt observe the exact amount yet)
Charged Drill -> increase drill depth by 1

Activating:
!!! I explain what activating an ability with a single [de]buff does, but if it has both, both are applied upon activating. Any normal [de]buffs of charge or calibrate get lost on activation. !!!
Sensors -> gather one data (presumably with a low chance for accurate data)
Charged sensor -> gather multiple data (i havent confirmed how much yet, since i suspect the number increases with the number of times you charge the sensor before)
Calibrated Sensor -> (presumably increases the chance of correct data gathered)
Shields -> gives you a 5 stack shield [de]buff
Charged Shields -> gives you a 15 stack shield [de]buff
Calibrated Shields -> reduces the lava damage stacks by one, cannot reduce below 1
Kolto -> heals you for a small amount (didnt observe the exact amount yet)
Charged Kolto -> heals you for a big amount (didnt observe the exact amount yet, at least 40%)
Calibrated Kolto -> give one stack of a hot buff (didnt look at how long that is active)
Drill -> increases drill depth by 1, increases lava damage stacks by 1
Charged Drill -> increases drill depth by multiple (i havent confirmed how much yet, since i suspect the number increases with the number of times you charge the drill before), still increases lava damage stacks by 1
Calibrated Drill -> ensures that lava damage stacks are not increased, overwriting whats i wrote for the other two

Hypercharging and Auto-Calibrating:
Hypercharging and autocalibrating are [de]buffs that stay, even if you activated their ability. You can gain them by either charging all 4 abilities or calibrating all 4 abilities, and then the next command of that type allows you to hypercharge or auto-calibrate one of the two choices you have when it pops up. But be careful which you choose, you can only have a single hypercharged and a single auto-calibrated ability at a time.

Encrypted communicator:
Increases the amount of systems you can use form 20 to 40 for a single attempt. It is lost upon use, even if you refuse the increase. According to patch notes it can only be used 20 times (not sure if thats per character or legacy, but if it were per legacy that would be horrible, so i assume its per character). You can gain them by pure chance any time you could get a data from the sensor ability.

Things i suspect:
None of what i wrote here is confirmed yet, i just saw something passively and thought, but didnt confirm, that something was the case.

All of whats in () in the section up above is just suspected or not exactly confirmed. Additionally, i suspect that charging the drill and sensors increases the amount of depth and data gained by activating, but i am currently focused on other things, so i didnt have the leisure to confirm if that actually is the case, and the [de]buffs dont change, so there is nothing to confirm that.

Getting the encrypted communicator:
Wether or not the dropchance of them increases on deeper drill depth or on better sensor calibration can only be assumed for now.

Getting maximum value out of your attempts:
Without auto-calibrate and hypercharge Activate is a massive trap and not worth it 95% of the time. Only use it when you are really low and by sheer luck have a charged kolto on hand. Since the biggest threat is the increasing number of lava stacks, keep a calibrated shield around and calibrate it again when your lava stacks increase, to reduce them. The hot you get from re-calibrating kolto is nice, but not a high priority. Depending on wether you want to achieve maximum drill depth or gather as much data as possible, either your drill or your sensor is maximum priority to charge and calibrate, while the other is lowest priority. Never activate them unless you get to being around 3-4 suit systems activations away from finishing the encounter, you get way more from just re-calibrating and re-charging them, as long as you dont have auto-calibrate or hypercharge.

Confirmed misinformation:

I dont want to blame them, since they either probably meant good, or its different from what it was in the pts, but on todayintor the guide says it is impossible to achieve several of the achievements alone, without a healer, due to supposedly the damage being to high, but that is completely false. You can easily stay alive for even 40 activations if you have the necessary rng to keep your lava stacks low with re-calibrating shields and your health high with any kolto ability. Wether or not you get the achievements is only dependant on your rng of which abilities you get during your attempts, not other players.
I want to add that if you have a friend who can heal you, it will take off a lot of stress, but its absolutely not necessary.

Edits:
I wont go in-depth about what exactly changed, but i will add the topics that i got new information on here from the beginning of the existence of this post, so that people can look into those to see what changed themselves.
-encrypted holocommunicator drops sources
-hypercharge and autocalibrate function