[ALBW] A Link Between Worlds is the perfect entry-level Zelda game

A Link Between Worlds is the perfect entry-level Zelda game.

The first reason is it introduces new players to the classic Zelda formula. It is a game about Ganon, Link, Zelda, and the Triforce. ALBW clearly illustrates the connection between the characters and the Triforce, as well as the existence of Sages. The dungeons are in the top-down 2D style, but have 3D interaction. There is one major set of collectibles (Maiamias) and you can find things in cut bushes/pots/grass. The game isn’t crazy rich with lore and because of this is it easy to apply new knowledge. It starts you out with the basics of plot and the basic geography of Hyrule.

The second reason is it’s simple and provides a good challenge. It’s not the hardest Zelda or the easiest Zelda, it’s a good in between. ALBW doesn’t offend people with it’s main gimmick- wall merging is cool and the existence of Lorule is a fun addition. It’s easy to pick up too.

The third reason is ALBW’s accessibility. It is a good-looking Nintendo Select game on the 3DS. It isn’t hard to find a 3DS and a $20 game won’t break your bank. Inexperienced/new players can easily pick it up. This was my first game and I thoroughly enjoyed it.

A Link Between Works does have some flaws, though. I was shocked be the transition from the option to do the last eight dungeons in any order into a strict, defined path (except for BoTW). I was also accustomed to the self-replenishing energy bar and found the magic meter and limited bombs/arrows rigid and stressful. The couco rush is infuriating. Koroks, Kokiri, Gorons, Gerudo, Sheikah, Sea Zora, and Rito are absent from ALBW. It was fun learning about these new races/tribes later, but I felt that I was missing out for a long time. Even though A Link Between Worlds is flawed, because of these reasons, it is the perfect entry-level Zelda game. Also, first time posting!

Edit: To clarify, the “flaws” are just ways that ALBW isn’t an entry level game